Glquake 800x600 or higher ????

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nelson.cruz

New Member
#1
How can i get 800x600 , 1024x768 resolution in Quake 1 ??
I alredy tried glquake.exe -width 800 -bpp 16, but i only get 640x480 resolution, even in display modes getting 800x600.
My video card is a TNT2 M64 (32MB) with nvidia driver 5.33.
(I tried de lastest driver from nvidia 6.18, but problems still go on. )
 
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#2
You may need to use both the -width and -height command; always worked for me on my tnt2u.
 
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#6
Did you rename opengl32.dll in your /quake directory? Can you run glquake in opengl or are you getting the software renderer?
 
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nelson.cruz

New Member
#7
I play quake in opengl mode, but the problems is that i can't get 800 or 1024 resolutions, other resolutions like 1280, 512, 400 or 640x480 works fine in opengl.
Strange !!!
 
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#8
I don't know! I could run in all major resolutions (512, 640, 800, 1024, etc.); I'm trying to hunt down my Q1 cd to see what I can do to help.
 
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#9
Well, I'm running glquake 0.97 on a Geforce 2 MX board (need to find the proggy to fix the brightness/contrast) but it runs.



This is what my command line says.
D:\Quake\glquake.exe -width 800 -height 600 -bpp 16

Of course your directory info will be slightly different.
 
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#10
Any luck Nelson?

I'm sorry but 167 fps is way too slow to play glQuake acceptably!


 
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nelson.cruz

New Member
#11
I'm on the web like crazy looking for some tips, but i don't find anything.
I'm running 0.97 glquake and also tried the unnoficial realese of glquake 1.13a, in both versions the problems go on.
Thanks for the help, but think that i'm going to play in 640x480 for the rest of my life.
(Greats fps, i'm too far to get this frames)
 
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#12
Well, I've tried both in 1024x768 and 1600x1200 and they all look like 640x480 (but in the video options, they report the correct video settings). Could this be it?
 
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nelson.cruz

New Member
#13
It's exactly what i get, when i set to 800x600 and 1024x768 in command line, they all look like 640x480. (In the video options appear 800 or 1024)
For all other resolutions i can't get this kind of problems.
 
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#14
Try going into 1024x768 and then hit print-scr key; then paste that img into your favorite photo application. If the dimensions are correct, then I wouldn't worry about it. I did a timedemo @1600x1200 on demo1 and only got a measly 73 fps!
 
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nelson.cruz

New Member
#15
The property of image are the same that i put in the command line (1024), but still look like 640x480 in glquake.
Thanks anyway !!!
 

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