and Quake 2 wasn't much better, but this is the nature of the beast, as it is an ending to, (a good game as you probably wouldn't have played it to the end if not), and as such the end will usually be disappointing.
Half-life was disapponiting, I thought TR2 was ok and Unreal, but how can you make an "ending" much better if you need to leave it open for a part, two, three, four or whatever depending on sales of the one you have played?
The original Tomb Raider has a great ending: When you have to escape from within the collapsing pyramid on this small island after beating the boss, ground is shaking, rocks are dropping, and after having escaped, the whole thing explodes.
(K) is any key you want, make sure a " appears in the console, I have to use the @ key to get a quote to appear. If it says command not recognised you can use the arrow keys to go back and correct. Also make sure you use the plus & minus on the key pad not the ones under the F9 & F10 keys or it won't work. Once you have done this your chosen key will do it all, run-crouch-jump but remember to be back from the edge far enough or you will fall off before it gets to the jump command.
Commands in Italics (k)
Keyboard inputs in bold (S)=space (E)=enter
Yeah Half-Life's a great game but them levels in xen were a bit boring, anyone else agree, 2 much running round and jumping for me, the best bits were when u had 2 face the soldiers 4 the first time, especially on hard difficulty!