I've just been playing the training section. Graphics are great, models are blocky, except Julie. Her animations are not as good as Laras. She reminds me a lot of Rhynn from Drakan, but Rhynns sword fighting was better; many more moves.
The gameplay seems to be a mixture between lots of Drakan, Heretic 2 (great game!) and a bit Tomb Raider.
I'd like to add: the sound is really good, with a3d hw accelerated card and just two speakers.
I'll be back...
[This message has been edited by Mephisto (edited 08-17-2000).]
I've played the demo through three times now, and once you learn and get used to your key set-up it works well with a keyboard & mouse, I especially like the mouse look like a FPS. On first use it seemed odd but I love it now.
It also seems quite easy now the monsters (in the demo), are easy to kill and I finally worked out how to get to the ledge above with the water and health using the first "updraft" you come to. I kept falling to my death at first
There are some lovely touches in this game.. like the way those bouncy creatures (can't remember the name), turn into a nasty little monsters, (like gremlins) if they get wet and throw their exploding TURDS at you.. LOL. Also Julie does summersaults when jumping if you have full water and you get a blue tracer from her boots. The weapons, (only some of which are in the demo), are good & varied. The dead flowers dissolve into pollen when you walk through them.
The graphics look and run fab, Yes the base 3d engine is a traditional "boxy" one, but the colours textures and lighting hide it well for the most part.
Ok so it borrows heavily from other games, but I never mind when the end result is as good as this, the same can be said for Deus Ex. I'll buy it when I can find it in the UK
I have Heavy Metal F.A.K.K 2 and it is a very good game when u get the real version u have to get the patch so the game doesn't crash on exit. I run it at 1024X768 in 16 colour with good FPS i have a Voodoo3 3000AGP at 185Mhz and i dont have any probs running it.
I'm running a GTS with the Demo in full details at 1280 x 1024 32bit Colour, (I tried FSAA and it doesn't look as good to me), It could be the "bolt on" Nvidia FSAA, but this game engine runs superb on the Geforce anyway. Is this game T&L encoded? I would have thought so as it is the Q3 engine?
I also don't like FSAA in Q3 so it maybe something to do with this engine, it just doesn't look "right" to me... hard to explain and doesn't remove the jaggies from julie. I can run it most of the time with 1600x1200 but I get some slow down when the fighting gets intense.....unacceptable to me..looks good though
PIII 700 @ 988 (cA2)
256mb Mushkin PC 133
Asus v7700 Geforce 2 GTS (230/390)
There are always downsides in every game, and you should know by now I'm a fussy bugger
Julie's movements can seem stiff and unnatural at times, and she can get stuck in parts of the map.
as was mentioned by Mephisto the models can appear blocky at times.
Someone on another site said the full game is a little short.
very minor then really so far, and I'm looking forward to playing the full version.
Forgot to mention the sounds in this game are superb (especially enviromental), with hardware enabled and four speakers, probably the best ever.
[This message has been edited by BladeRunner (edited 08-19-2000).]
The FSAA in 3D shooters dosen't really help that much in Sims and other games it helps alot. The Voodoo5's FSAA is better nVidia kinda dropped in the FSAA at the end when making the drivers. Heavy Metal is a wicked game i love it trust me when u get the real game it is really hard!
I'm not sure I agree with you there, FSAA may be less obvious in a fast paced FPS, like Q3 but Deus Ex would look better for it.
I tried it and it looks much better but runs like crap with that damn unreal engine. Half-Life looks fab with the Geforce FSAA. It is just not "right" with the Q3 engine. It is hard to explain but 1.5x just looks worse to me and 2x FSAA is to much of a performance hit to tell.
It's probably due to Nvidias software "bolt on" FSAA solution.
There are some lovely touches in this game.. like the way those bouncy creatures (can't remember the name), turn into a nasty little monsters, (like gremlins) if they get wet and throw their exploding TURDS at you.. LOL.
Yeah someone else said it was a bit short, but if there are difficulty levels you're a wimp unless you try the hardest setting first
. (I only found Kingpin too hard at its hardest setting so far). I also prefer the direct approach than the System Shock2/SOF, style of limited saves and in SS2, repopulation of cleared areas, a pathetic attempt to hide a short game or small map.
Originally posted by BladeRunner: I also prefer the direct approach than the System Shock2/SOF, style of limited saves and in SS2, repopulation of cleared areas, a pathetic attempt to hide a short game or small map.
I usually hate respawning monsters like in Turok2, but in SS2 I found it to be appropriate and contributing to the creepy atmosphere (after some hours of cursing and bashing my keyboard, of course
Blade, I think that the hit you take in FPS games when u put on FSAA is not worth it because the games are to quick to notice the diff i have tried it with a few FPS games and i dont think it is worth it i much rather use it on racing and other sim games. it helps those games alot. Also i have played with 2X FSAA on a Voodoo5 5500AGP and i find the hit is not as much as when i put it on a GF2GTS this is just my finding it can be diff for u but alot of review sites have found the same thing.
I have seen the V5 5500 with 2x FSAA with in a demo of F.A.K.K 2 .... and it look awesome. The GeForce seems to not perform not so well with the Q3 engine. But I don't see why because you said that your card with FSAA looks good in Half-Life but not in F.A.K.K 2 .. but they have the same engine???? must just be the game.