"We need to enable Defer Render until Flip & Force W buffering! It also requires quite a lot of CPU power since TnL are now being emulated on CPU rather than GPU, I assumed."
Notes on "Spiderman - The Movie" (Kyro-net):
"The speed is quite decent. It runs around 30 - 38 fps in large open area. Our testing systems is Windows XP Pro, KyroII (Vivid!XS 32MB), AMD XP 1800, 128MB ram.
The games runs around 60fps for my other system, GF3 (Ti200), Windows XP Pro, Intel P4, 1.8a, 256MB ram.
So basically, the difference between HW TnL and Emulate HW TnL are around 10 - 20 fps!"
Ouch... Oh well, it can still run
Btw, how comes such a jump in performance? Judging by the screens, ok, the character's model is quite detailed, there are a couple of neat lens flare/window reflections, but hello... the buildings are just pure "US architecture genius"... i.e. SO DAMN BLOCKY!! ok ok j/k, put that Smith&Wesson away please
Main rig: Athlon64 x2 4200+ | Asrock 939N68PV-GLAN | 4x512MB PC3200 | 120GB Seagate | Samsung DVDRW SH-S203D | VX550W PSU | WinXP Home SP3 / Ubuntu 7.10 Headache generator: K6-2 500 | FIC VA503+ | 2x64MB PC133 | Voodoo 3 2000 PCI | SB32 ISA PnP | 15,2MB IBM | Xubuntu 8.04 / DeLiLinux 0.7.2 Lappy: Compaq EVO N115 | Mobile Duron 1GHz | 384MB PC133 | VIA KM133 | Xubuntu 8.04 A big thanks to MS's Vista for making me look into Linux distros!