D3D, Directdraw problems with GF3
Home | Reviews and Features | Special Reports | Forums |

Results 1 to 2 of 2

Thread: D3D, Directdraw problems with GF3

  1. #1
    Join Date
    Jun 1999
    Location
    Texas
    Posts
    519

    D3D, Directdraw problems with GF3

    I've got a GF3 ti200 running Det.v.23.11. My problem started after installing Harry Potter (for my kid). At the menu, the mouse pointer updates around 1fps. I eventually got the pointer where I wanted and launched a game, same problem. This problem is also manifested with Midtown Madness 2, another D3D game. I tried OpenGL (Quake 1 and Alice) and it is not affected, neither ingame nor in menus. I checked DXDiag and the directdraw test that uses the bouncing box, in fullscreen mode, has the ~1fps problem, as does D3D test. I'm using DirectX 8.1.
    If I reboot this problem goes away, at least for a while. Something fishy is going on, I just don't know what. I've heard 23.11 is a good release, and it has been for me, until Harry Potter took up residence in my computer.

  2. #2
    Join Date
    Jul 1999
    Location
    Sarawak, Malaysia
    Posts
    4,807
    I suspect the the games itself is having a lot of bugs. This matter has been mentioned in the Hardware & Games forums.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •