Anyone else get slow performance in UT with a Kyro II?
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  1. #1
    Join Date
    Nov 2000
    Location
    Connecticut
    Posts
    6,459

    Anyone else get slow performance in UT with a Kyro II?

    Well I shouldn't say the action is slow all the time, but at certain points in maps, the entire game slows down regardless of how much action is occuring on screen or the resolution/color depth. If there is a lot of action on screen then it slows down to a crawl. I'm using the special OpenGL driver that allows for S3TC and I have all of the options tweaked for max performance in the UnrealTournament.ini file. This never happened on my 32MB Geforce2 card. Another thing I've noticed is that the compressed textures don't look as good as they did on the Geforce.

    System Specs:

    T-Bird 1200 (266)
    256MB DDR@ 266
    ECS K7S5A (SiS 735)
    Apollo Kyro II 64MB
    Turtle Beach Santa Cruz
    Promise ATA 100 PCI controller

    ------------------
    Sir, are you classified as human? Negative, I am a meat popsicle.
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  2. #2
    Join Date
    Nov 2000
    Location
    Connecticut
    Posts
    6,459
    C'mon- anyone?? This is the only game this happens in.

    ------------------
    Sir, are you classified as human? Negative, I am a meat popsicle.
    My Guitar Hero 2 Xbox Live Ranking
    Main Rig (click this link for specs)
    Certified in: Nothing at all!
    Certifiable: 100% hands-on, real-world experience

  3. #3
    Join Date
    Dec 1999
    Location
    whitby/ cobourg, ont, canada
    Posts
    1,263
    put it to 32-bit, and i have no idea what that s3tv thingy is but try and disable it. also ut is designed for glide so your not going to get the best preformince available no matter what
    duron 800@900 - asus a7v - 640mb pc133 - radeon 8500le 128mb - sb live - 16x dvd-rom - 48x24x48 burner

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