I was tooling around the web & came accross this vid benchmark GLExcess at www.glexcess.com . Very similar to 3DMark, except not very graphically impressive.
Display Resolution: 640 x 480 - 16 bpp
Music: OFF
Sound FX: OFF
SCENE DETAILS:
Scene 1: INTRO Keywords: Low Polygon Count, Blending, Fill Rate
20999 frames rendered in 46 secs. Average FPS: 449
Scene 2: WAVER FPU, Med Polygon Count, Particles, Motion Blur
2625 frames rendered in 46 secs. Average FPS: 56
Scene 3: FACESCAPE Keywords: High Polygon Count, FPU
31848 frames rendered in 86 secs. Average FPS: 367
Scene 4: LOGO Keywords: Frame rate locked at 40, Fill Rate
400 frames rendered in 9 secs. Average FPS: 44
Scene 5: CRYPT Keywords: Med Polygon Count, 3-Pass Emboss Bump Mapping
22061 frames rendered in 95 secs. Average FPS: 231
Scene 6: SHIP Keywords: High Polygon Count, Fill Rate, VRAM
26391 frames rendered in 62 secs. Average FPS: 420
Scene 7: CUBESHOW Keywords: FPU, Med Polygon Count, Fill Rate
11056 frames rendered in 63 secs. Average FPS: 174
Scene 8: WATER Keywords: VRAM, FPU, Med Polygon Count
6282 frames rendered in 53 secs. Average FPS: 117
Scene 9: FALL Keywords: VRAM, Fill Rate, Particles
15262 frames rendered in 57 secs. Average FPS: 267
Scene 10: LASERSHOW Keywords: VRAM, Fill Rate
13046 frames rendered in 54 secs. Average FPS: 241
Scene 11: SKY(*) Keywords: VRAM, Fill Rate, Blending
62385 frames rendered in 0 secs. Average FPS:
FINAL RESULT: 12530 XS MARKS
Scenes marked with (*) do not influence final result.
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p3-600e @ 840 on P3B-F; 128mg micron pc133; GTS 32mg 7700 Deluxe My Site
Display Resolution: 640 x 480 - 16 bpp
Music: OFF
Sound FX: OFF
SCENE DETAILS:
Scene 1: INTRO Keywords: Low Polygon Count, Blending, Fill Rate
18800 frames rendered in 46 secs. Average FPS: 402
Scene 2: WAVER FPU, Med Polygon Count, Particles, Motion Blur
2519 frames rendered in 46 secs. Average FPS: 54
Scene 3: FACESCAPE Keywords: High Polygon Count, FPU
29413 frames rendered in 86 secs. Average FPS: 338
Scene 4: LOGO Keywords: Frame rate locked at 40, Fill Rate
400 frames rendered in 10 secs. Average FPS: 40
Scene 5: CRYPT Keywords: Med Polygon Count, 3-Pass Emboss Bump Mapping
21245 frames rendered in 95 secs. Average FPS: 222
Scene 6: SHIP Keywords: High Polygon Count, Fill Rate, VRAM
24742 frames rendered in 62 secs. Average FPS: 394
Scene 7: CUBESHOW Keywords: FPU, Med Polygon Count, Fill Rate
9516 frames rendered in 63 secs. Average FPS: 149
Scene 8: WATER Keywords: VRAM, FPU, Med Polygon Count
6014 frames rendered in 53 secs. Average FPS: 112
Scene 9: FALL Keywords: VRAM, Fill Rate, Particles
15082 frames rendered in 57 secs. Average FPS: 264
Scene 10: LASERSHOW Keywords: VRAM, Fill Rate
12278 frames rendered in 54 secs. Average FPS: 226
Scene 11: SKY(*) Keywords: VRAM, Fill Rate, Blending
75502 frames rendered in 217 secs. Average FPS: 347
Scene 12: OUTRO(*) Keywords: Fill Rate, Blending
15401 frames rendered in 45 secs. Average FPS: 340
FINAL RESULT: 9778 XS MARKS
Not that bad of a bench.
I'm going to clock my cely lower to see how it scales down
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Celymine 533a@825
Asus CUSL2
Crucial PC133 128megs
MSI Geforce2PRO 64megs
Windows ME
Coppermine 750@900+
Asus CUSL2
Mosel PC146 256MEGS
MSI Geforce2PRO 64megs
Windows ME/2000
My Cruddy Webpage/Resume
http://www.geocities.com/rarraflled
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