...what all this means. I have tried ALL (believe me) off the drivers and combination. What is the world record in formatting?...well i think i broke it. this is one of the errors i get from a game if anyone has a solution to this please tell me =).
RegKey - DisplayDevice valid, using 0 instead of 0
DD Device: Primary Display Driver
Video Card: NVIDIA GeForce2 Ultra
Availiable Video Mem: 90400768
Video Mode 640x480x16bpp
Got Video Mode: 320x200x16bpp
Got Video Mode: 320x240x16bpp
Got Video Mode: 400x300x16bpp
Got Video Mode: 480x360x16bpp
Got Video Mode: 512x384x16bpp
Got Video Mode: 640x400x16bpp
Got Video Mode: 640x480x16bpp
Got Video Mode: 720x480x16bpp
Got Video Mode: 720x576x16bpp
Got Video Mode: 800x600x16bpp
Got Video Mode: 960x720x16bpp
Got Video Mode: 1024x768x16bpp
Cannot do Mode (1280,1024), Mode not found
PCINPUT_Load
Got D3D Device: Microsoft Direct3D RGB Software Emulation
Got D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
Got D3D Device: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
Got ZBuffer: 16
Got ZBuffer: 24
ZBuffer: 16
Dumping D3DDEVICEDESC7
----------------------
dwDeviceRenderBitDepth : 1280
dwDeviceZBufferBitDepth : 1536
dwMinTextureWidth : 1
dwMinTextureHeight : 1
dwMaxTextureWidth : 2048
dwMaxTextureHeight : 2048
dwMaxTextureRepeat : 8192
dwMaxTextureAspectRatio : 0
Dumping dpcTriCaps
------------------
dwTextureCaps : 216207
dwTextureCaps & D3DPTEXTURECAPS_POW2 : 2
dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY : 0
PCINPUT_Load
InitDirectInput()
DirectX and Direct3D Are Up
D3DTEX: got RGB 16 - 5,5,5 -
0,10, 5, 0
D3DTEX: got ARGB 16 - 1,5,5,5 -
15,10, 5, 0
D3DTEX: got ARGB 16 - 4,4,4,4 -
12, 8, 4, 0
D3DTEX: got RGB 16 - 5,6,5 -
0,11, 5, 0
D3DTEX: got ARGB 32 - 0,8,8,8 -
0,16, 8, 0 - NOT USED
D3DTEX: got ARGB 32 - 8,8,8,8 -
24,16, 8, 0 - NOT USED
D3DTEX: got ARGB 8 - 0,0,0,0 -
0, 0, 0, 0 - NOT USED
D3DTimer - Min: 1, Max: 65535, Ideal: 16, Used:16
Error: lti\mcursor.bmp not found
Error: lti\mcursor2.bmp not found
Heap sizes: Heap 0: 16 bytes, Heap 1: 6143984 bytes,
EXE RAN FROM: C:\spel\thawk2
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