Does anyone here know....
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Thread: Does anyone here know....

  1. #1
    Join Date
    Nov 2000
    Posts
    7

    Does anyone here know....

    ...what all this means. I have tried ALL (believe me) off the drivers and combination. What is the world record in formatting?...well i think i broke it. this is one of the errors i get from a game if anyone has a solution to this please tell me =).

    Got DD Device: Primary Display Driver
    RegKey - DisplayDevice found: 0, 0

    RegKey - DisplayDevice valid, using 0 instead of 0

    DD Device: Primary Display Driver
    Video Card: NVIDIA GeForce2 Ultra

    Availiable Video Mem: 90400768

    Video Mode 640x480x16bpp

    Got Video Mode: 320x200x16bpp
    Got Video Mode: 320x240x16bpp
    Got Video Mode: 400x300x16bpp
    Got Video Mode: 480x360x16bpp
    Got Video Mode: 512x384x16bpp
    Got Video Mode: 640x400x16bpp
    Got Video Mode: 640x480x16bpp
    Got Video Mode: 720x480x16bpp
    Got Video Mode: 720x576x16bpp
    Got Video Mode: 800x600x16bpp
    Got Video Mode: 960x720x16bpp
    Got Video Mode: 1024x768x16bpp
    Cannot do Mode (1280,1024), Mode not found

    PCINPUT_Load
    Got D3D Device: Microsoft Direct3D RGB Software Emulation
    Got D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
    Got D3D Device: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
    D3D Device: Microsoft Direct3D Hardware acceleration through Direct3D HAL
    Got ZBuffer: 16
    Got ZBuffer: 24
    ZBuffer: 16


    Dumping D3DDEVICEDESC7

    ----------------------

    dwDeviceRenderBitDepth : 1280

    dwDeviceZBufferBitDepth : 1536

    dwMinTextureWidth : 1

    dwMinTextureHeight : 1

    dwMaxTextureWidth : 2048

    dwMaxTextureHeight : 2048

    dwMaxTextureRepeat : 8192

    dwMaxTextureAspectRatio : 0

    Dumping dpcTriCaps

    ------------------

    dwTextureCaps : 216207

    dwTextureCaps & D3DPTEXTURECAPS_POW2 : 2

    dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY : 0

    PCINPUT_Load
    InitDirectInput()
    DirectX and Direct3D Are Up

    D3DTEX: got RGB 16 - 5,5,5 -

    0,10, 5, 0

    D3DTEX: got ARGB 16 - 1,5,5,5 -

    15,10, 5, 0

    D3DTEX: got ARGB 16 - 4,4,4,4 -

    12, 8, 4, 0

    D3DTEX: got RGB 16 - 5,6,5 -

    0,11, 5, 0

    D3DTEX: got ARGB 32 - 0,8,8,8 -

    0,16, 8, 0 - NOT USED

    D3DTEX: got ARGB 32 - 8,8,8,8 -

    24,16, 8, 0 - NOT USED

    D3DTEX: got ARGB 8 - 0,0,0,0 -

    0, 0, 0, 0 - NOT USED

    D3DTimer - Min: 1, Max: 65535, Ideal: 16, Used:16

    Error: lti\mcursor.bmp not found
    Error: lti\mcursor2.bmp not found
    Heap sizes: Heap 0: 16 bytes, Heap 1: 6143984 bytes,
    EXE RAN FROM: C:\spel\thawk2

    CDPATH: E:

    PKRPATH: C:\spel\thawk2

    MUSPATH: C:\spel\thawk2\Music

    MOVPATH: E:\Setup\Med\Movies

    Copying Initial Stats
    Loading GTricks
    UnLoading GTricks

    DOING A HARD CLEANUP in Init_Cleanup
    PCMOVIE_PlayGameFMV: 0 \ATVILOGO.STR;1 Activision Logo
    StartBinkMovie(\ATVILOGO.STR;1) 640x480 232 frames
    CreateBinkSurface()
    PCMOVIE_PlayGameFMV: 1 \NSLOGO.STR;1 Neversoft Logo
    StartBinkMovie(\NSLOGO.STR;1) 640x480 266 frames
    CreateBinkSurface()
    StartBinkMovie(GrayMat.dat) 640x480 320 frames
    CreateBinkSurface()
    PCMOVIE_PlayGameFMV: 2 \INTRO.STR;1 Intro
    StartBinkMovie(\INTRO.STR;1) 640x480 1503 frames
    CreateBinkSurface()

    ------------------
    IBM 300GL 6563 w4g
    PIII 667Mhz
    Win ME (win 98se)
    3d blaster geforce 2 ultra 64mb
    128mb ram
    IBM 300GL 6563 w4g
    PIII 667Mhz
    Win ME (win 98se)
    3d blaster geforce 2 ultra 64mb
    128mb ram

  2. #2
    Join Date
    Oct 2000
    Location
    Tucson Az USA
    Posts
    440
    You should contact the game mfg.
    They get paid for this!
    They all fall the first time! "The Matrix" The Movie, or was it?

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