My machine is a K6-III 400 on an DFI ATX Mainboard (Via MVP3 Chipset) equipped with 128MB RAM and a Voodoo 3 AGP board. When running games under Glide or OpenGL which contain some kind of fog/mist like Ultima IX,Kingpin or Heretic II the display isn't correct anymore. It's way too bright and there are lighting errors occuring. You can see several stripes of different brightness levels. I also own an Celeron system with a V3, on this machine everything runs fine.
Please help!!!!
Already did so, didn't solve the problems.
I used almost every!!! available V3 driver (beta and retail versions), MiniGL, WickedGL and different VIA drivers. If I chose D3D or "regular" OpenGL in the Heretic II options instead of 3Dfx OpenGL everythings just fine.
Hmm...using the 1.00.00 drivers the fogging ist correct but I get severe texture errors in Heretic II. The sky has several black areas the textures are missing. In addition those drivers tend to be very slow (extremely slow!!!!).
Hey sounds interesting...
I wonder if it's possible to play those fogging games with a Velocity 100 or do I simply have to upgrade to a "real" V3?
If I have to it would be another b***h move by 3Dfx. Does ANYONE have NO PROBLEMS with a Velocity 100 AGP/VIA MVP3/K6-system and games that use fogging?
Hey are you saying that you have a velocity that is doing this and not a true v3?
Anyways I think the problem sounds slightly different now. I get misty looking screen with different layers of light so-to-speak when I look at the sky in some games. However as I leave view of the sky (as I noticed firstly in decent3) the mist disappears! but as soon as you look at the sky again the mist comes back.
Wanna know something?
Now I switched to the V3 1.00.00 drivers et voila: I'm playing Ultima 9 and Descent 3.
I did NOT install 3dfx-Tools and previously installed the new V5 drivers (with unified V3 support). Only this weird procedure did it. Somebody outta there with an explanation?
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