Voodoo3 +K6-III display errors
Home | Reviews and Features | Special Reports | Forums |

Results 1 to 9 of 9

Thread: Voodoo3 +K6-III display errors

  1. #1
    Join Date
    Jun 2000
    Location
    Offenbach, Germany
    Posts
    88

    Voodoo3 +K6-III display errors

    My machine is a K6-III 400 on an DFI ATX Mainboard (Via MVP3 Chipset) equipped with 128MB RAM and a Voodoo 3 AGP board. When running games under Glide or OpenGL which contain some kind of fog/mist like Ultima IX,Kingpin or Heretic II the display isn't correct anymore. It's way too bright and there are lighting errors occuring. You can see several stripes of different brightness levels. I also own an Celeron system with a V3, on this machine everything runs fine.
    Please help!!!!
    K6-III 400@450 2.6v
    3dfx Velocity 100 @163MHz
    DFI K6VX3+ 512kB
    IBM DHEA 8,3GB
    SAMSUNG 20x CDROM
    TEAC CDR-55S
    Creative SB 16 PCI
    <1up1>-bioSTaR-<2down2>
    Dual Celeron 500@568 2.1v
    3dfx Voodoo3 3K @185MHz
    Abit BP6 RU bios
    IBM 7200rpm 20,4GB HDD
    TEAC CD-32S CDROM
    TEAC CDR-58S
    Terratec Maestro 32/96

  2. #2
    Join Date
    Dec 1999
    Location
    whitby/ cobourg, ont, canada
    Posts
    1,263
    try updateingthe drivers and minigl that should help. are you using the beta drivers if so thats your problem the beta have alot of bugs
    duron 800@900 - asus a7v - 640mb pc133 - radeon 8500le 128mb - sb live - 16x dvd-rom - 48x24x48 burner

  3. #3
    Join Date
    Jun 2000
    Location
    Offenbach, Germany
    Posts
    88
    Already did so, didn't solve the problems.
    I used almost every!!! available V3 driver (beta and retail versions), MiniGL, WickedGL and different VIA drivers. If I chose D3D or "regular" OpenGL in the Heretic II options instead of 3Dfx OpenGL everythings just fine.
    K6-III 400@450 2.6v
    3dfx Velocity 100 @163MHz
    DFI K6VX3+ 512kB
    IBM DHEA 8,3GB
    SAMSUNG 20x CDROM
    TEAC CDR-55S
    Creative SB 16 PCI
    <1up1>-bioSTaR-<2down2>
    Dual Celeron 500@568 2.1v
    3dfx Voodoo3 3K @185MHz
    Abit BP6 RU bios
    IBM 7200rpm 20,4GB HDD
    TEAC CD-32S CDROM
    TEAC CDR-58S
    Terratec Maestro 32/96

  4. #4
    Join Date
    Jun 2000
    Location
    Offenbach, Germany
    Posts
    88
    Hmm...using the 1.00.00 drivers the fogging ist correct but I get severe texture errors in Heretic II. The sky has several black areas the textures are missing. In addition those drivers tend to be very slow (extremely slow!!!!).
    K6-III 400@450 2.6v
    3dfx Velocity 100 @163MHz
    DFI K6VX3+ 512kB
    IBM DHEA 8,3GB
    SAMSUNG 20x CDROM
    TEAC CDR-55S
    Creative SB 16 PCI
    <1up1>-bioSTaR-<2down2>
    Dual Celeron 500@568 2.1v
    3dfx Voodoo3 3K @185MHz
    Abit BP6 RU bios
    IBM 7200rpm 20,4GB HDD
    TEAC CD-32S CDROM
    TEAC CDR-58S
    Terratec Maestro 32/96

  5. #5
    Join Date
    Jun 1999
    Location
    Norfolk
    Posts
    853
    I got this same problem on my velocity!

    I'm tired of fiddling with it so I ordered a new Graphics card!

    That's one way to solve a problem.
    My Voodoo2 never had this problem so I think I'll put that back in my system when Geforce gets here.

  6. #6
    Join Date
    Jun 2000
    Location
    Offenbach, Germany
    Posts
    88
    Hey sounds interesting...
    I wonder if it's possible to play those fogging games with a Velocity 100 or do I simply have to upgrade to a "real" V3?
    If I have to it would be another b***h move by 3Dfx. Does ANYONE have NO PROBLEMS with a Velocity 100 AGP/VIA MVP3/K6-system and games that use fogging?

    Pleasy reply,
    don't wanna buy...
    K6-III 400@450 2.6v
    3dfx Velocity 100 @163MHz
    DFI K6VX3+ 512kB
    IBM DHEA 8,3GB
    SAMSUNG 20x CDROM
    TEAC CDR-55S
    Creative SB 16 PCI
    <1up1>-bioSTaR-<2down2>
    Dual Celeron 500@568 2.1v
    3dfx Voodoo3 3K @185MHz
    Abit BP6 RU bios
    IBM 7200rpm 20,4GB HDD
    TEAC CD-32S CDROM
    TEAC CDR-58S
    Terratec Maestro 32/96

  7. #7
    Join Date
    Jun 1999
    Location
    Norfolk
    Posts
    853
    Hey are you saying that you have a velocity that is doing this and not a true v3?

    Anyways I think the problem sounds slightly different now. I get misty looking screen with different layers of light so-to-speak when I look at the sky in some games. However as I leave view of the sky (as I noticed firstly in decent3) the mist disappears! but as soon as you look at the sky again the mist comes back.

  8. #8
    Join Date
    Jun 2000
    Location
    Offenbach, Germany
    Posts
    88
    That's exaxtly the point...and I'm NOT gonna buy Descent 3 anymore 'cause I was dealing with this idea!
    K6-III 400@450 2.6v
    3dfx Velocity 100 @163MHz
    DFI K6VX3+ 512kB
    IBM DHEA 8,3GB
    SAMSUNG 20x CDROM
    TEAC CDR-55S
    Creative SB 16 PCI
    <1up1>-bioSTaR-<2down2>
    Dual Celeron 500@568 2.1v
    3dfx Voodoo3 3K @185MHz
    Abit BP6 RU bios
    IBM 7200rpm 20,4GB HDD
    TEAC CD-32S CDROM
    TEAC CDR-58S
    Terratec Maestro 32/96

  9. #9
    Join Date
    Jun 2000
    Location
    Offenbach, Germany
    Posts
    88
    Wanna know something?
    Now I switched to the V3 1.00.00 drivers et voila: I'm playing Ultima 9 and Descent 3.
    I did NOT install 3dfx-Tools and previously installed the new V5 drivers (with unified V3 support). Only this weird procedure did it. Somebody outta there with an explanation?
    K6-III 400@450 2.6v
    3dfx Velocity 100 @163MHz
    DFI K6VX3+ 512kB
    IBM DHEA 8,3GB
    SAMSUNG 20x CDROM
    TEAC CDR-55S
    Creative SB 16 PCI
    <1up1>-bioSTaR-<2down2>
    Dual Celeron 500@568 2.1v
    3dfx Voodoo3 3K @185MHz
    Abit BP6 RU bios
    IBM 7200rpm 20,4GB HDD
    TEAC CD-32S CDROM
    TEAC CDR-58S
    Terratec Maestro 32/96

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •