It's only advantages are better performance when using 32-bit color at resolutions from 1024 x 768 and up, and in pretty much eliminating sporadic skips and jumps caused by texture swapping. Using 16-bit color (as I do), the results are pretty much identical as Erich already pointed out. Here's a link to look at:
http://www.anandtech.com/showdoc.html?i=1216
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