GeForce 2 supports S3TC in hardware. Does anyone have any ideas on how to use it in UT, so that I can use the compressed textures on UT's Disc 2? Also, while /r_ext_compress_textures works in Quake 3 to turn on S3TC, special S3TC-only levels like the ones at http://220.127.116.11/default.asp?men...menu=exclusive do not work. The entire level looks like the holodeck. Do I have to use 5.16 reference drivers? If anyone has an answer or comment, please respond. Thanks.