New Geforce Detonator 372
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  1. #1
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    New Geforce Detonator 372

    Q3 seems smoother to me and 3D Mark more detailed and colourful, Maybe?

    Decide for yourself

    http://zoiah.spedia.net

    BladeRunner

  2. #2
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    Now are these drivers Built thorugh NVidia? Or are they just Alpha and Beta drivers?
    Thanks

    ------------------
    System:
    Celeron 366 @ 458
    ABIT BE6
    128 Meg. PC 100
    Guillemot Prophet GeForce 32 Meg
    Aureal 2 Soundboard
    System:
    Celeron 533 @ 600
    ABIT BE6
    196 Meg. PC 100
    Guillemot Prophet GeForce DDR
    Aureal 1 Soundboard
    19" NEC Multisync Monitor

  3. #3
    Join Date
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    Are these drivers directly from NVidia? I know they're not supported, but are they Alpha or Beta drivers???? Ah Geez, the above post didn't show up all day until I just posted this, sorry...

    ------------------
    System:
    Celeron 366 @ 458
    ABIT BE6
    128 Meg. PC 100
    Guillemot Prophet GeForce 32 Meg
    Aureal 2 Soundboard
    20" NEC Multisync Monitor

    [This message has been edited by Erich (edited 01-25-2000).]
    System:
    Celeron 533 @ 600
    ABIT BE6
    196 Meg. PC 100
    Guillemot Prophet GeForce DDR
    Aureal 1 Soundboard
    19" NEC Multisync Monitor

  4. #4
    Join Date
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    Nvidia Official reference drivers are available from their site, Currently 3.68, anything later than that are unofficial. The latest, (372) include palletised texture support.

    What you should appreaciate with later driver releases, benchmarking results will probably get slightly worse as more features of this card are enabled with the newer driver versions,

    They should make the images/games look better and perform better, but as a factor of this benchmark lower, you will get higher 3D mark results with 353 based drivers than the latest versions as lighting effects have been enabled in the newer versions.

    Another feature that will give a performance hit will be AA when implemented but we should be getting AGP sidebanding enabled soon that might help performance somewhat. I've included the latest FAQ you may find interesting

    BladeRunner

    I've included the latest Annihilator faq from the Creative site, all the Geforce cards have the same basic design so most of the faq will apply to other makes.

    creative.products.3d_blaster.annihilator FAQ
    Maintained by christopher.hill@ukonline.co.uk
    Version 3.7
    Last updated 20:55 GMT 24/1/2000

    --------

    What's new in this version?

    Updated the Unified download link to what it really is: http://www.americas.creative.com/hotgraphics/unified/
    Added a (keep it above 16 as this disables AGP) bit to the flashing and
    lockup suggestions where it suggests to change the AGP aperture.
    Added 'despite what you may have read in reviews' to the DVI / TV-OUT
    question.

    --------

    Q. Does the Annihilator or the Annihilator Pro have extra outputs like
    TV-OUT or DVI?

    No, despite what you may have read in reviews. There is only the standard
    monitor output.

    Q. On some levels in Quake 3 Arena I get severe slowdowns with all of the
    settings maxed out. How can I fix this?

    Turn down the texture colour depth to 16-bit or slide the texture detail
    slider down one notch. There's not quite enough memory to store all the
    textures in the video memory on certain levels.

    Q. How can I completely uninstall old NVIDIA GeForce or Creative Labs
    Annihilator drivers?

    This is the standard advice from Creative on removing old drivers:

    Run any uninstall from Add/Remove Programs. These frequently are not totally
    thorough but should be done anyway.

    After you reboot, delete these files if found:
    In C:\Windows\System: nv*.*, bc*.*, bls*.*, 3dbg*.* (the latter 3 only
    apply to Creative drivers)
    In C:\Windows\Inf: drvdata.bin, drvidx.bin, 3dbg*.inf, nv*.inf
    In C:\Windows\Inf\Other: 3dbg*.inf, nv*.inf

    Run regedit and delete the following:
    HKEY_LOCAL_MACHINE\SOFTWARE\Creative Tech\Blaster Control 3.0
    HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation
    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Controls
    Folder\Device\shellex\PropertySheetHandlers\Blaster Control 3.0
    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Controls
    Folder\Device\shellex\PropertySheetHandlers\NVTweak

    (look under Controls Folder\Display as well as Device keys here for Blaster
    Control or NVTweak keys.)

    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Run

    (look for bcdetect or NVInitialize entries on the right side and delete them
    but not the whole Run key. Also, check the RunOnce key for the same
    entries.)

    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\OpenGLdrivers

    (delete the RIVATNT entry on the right side.)

    Q. What drivers should I use?

    There are a number of driver sets that you can use:

    Firstly, there are Creative's driver sets. They are available on Creative's
    site, and although they may be out of date they have the Blaster Control
    Panel with may have a few extra options when compared to the NVIDIA
    reference drivers. Currently they are based on NVIDIA's 3.62 reference
    drivers and are available from: http://ftp.ctlsg.creaf.com/files/cre...gfw9x-beta.zip

    Secondly, there are NVIDIA's reference drivers. The official drivers are
    available on NVIDIA's site: http://www.nvidia.com.
    There are generally a few versions available: one (or two) official versions
    and some leaked versions that are not officially supported but may be faster
    or have more features than the official drivers (and may also be slower and
    have less features)

    3.68 - These drivers are the official drivers for all boards

    3.69 - These drivers have been leaked and are available here: http://www.reactorcritical.com/files...in9xAGP369.zip

    Which set should you use? If you can't live without the BlasterControl,
    stick with Creative's drivers. Otherwise use the NVIDIA drivers. It's really
    up to you if you use the latest leaked drivers or not - you'll have to
    benchmark them on your system to see if they have any advantages.

    Q. How can I enable the overclocking utility in NVIDIA's drivers?
    Q. How can I enable the vsync changing area of the control panel in NVIDIA's
    drivers?

    Run coolbits.reg - available here: http://web.ukonline.co.uk/christopher.hill/coolbits.reg
    and the overclocking panel and vsync options will appear in the display
    control panel.

    Q. What is the difference between an Annihilator and an Annihilator Pro?
    Q. What is the difference between an SDR and a DDR board?
    Q. How can I tell if my board is SDR or DDR?

    The Annihilator board has SDR memory: the Pro board has DDR memory. DDR is
    twice as fast as SDR, and so at high resolutions (1024x768x32 and above) the
    DDR board is faster than the SDR board. SDR memory has pins on only two
    sides: DDR memory has pins on all four sides.

    Q. Why can't I overclock higher than (insert speed here) when others are
    clocking much higher?

    The NVIDIA reference drivers will allow you to overclock higher than the
    Creative drivers.

    It is possible to alter the limits of the Creative overclocking utility
    inside the utility.

    DDR memory is clocked at twice the speed of SDR memory: therefore it is
    possible to overclock higher as well.

    Q. What DVD software can I use with my GeForce?

    You can use any DVD software with the GeForce, but some software supports
    the GeForce's DVD acceleration features (Motion Compensation - MC) so that
    CPU utilisation is reduced while the DVD is playing.

    PowerDVD 2.55 supports the GeForce's MC. A demo version can be downloaded at
    the following website: http://www.3dsl.com

    WinDVD 2000 also supports GeForce MC, but you have to enable it in the
    registry. Go to http://www.inmatrix.com
    to download DVD Genie, a program which will allow you to enable the MC
    support easily.

    Q. What's all this with the GeForce and the Athlon?

    The GeForce has stability problems when using Athlon motherboards and AGP2X,
    due to 'poor filtering on the AGP strobe line'. NVIDIA have released drivers
    (3.62 onwards) that will disable AGP2X if an Athlon is detected. However,
    some Athlon motherboards do not display this instability, and on these
    motherboards you can use the registry file athlon2x.reg - available here: http://web.ukonline.co.uk/christopher.hill/athlon2x.reg
    This will enable the AGP2X support no matter what motherboard and chip you
    have. Creative will also be releasing drivers soon which will enable you to
    force AGP2X support on any motherboard.

    Q. What's all this with the GeForce and early LX / BX / Via 133
    motherboards?

    Some early LX, BX and Via 133 motherboards do not have a proper
    implementation of AGP, which means that they do not supply enough power to
    the GeForce card. This can cause instability problems. Unfortunately the
    only way to see if your motherboard will work is to try it out, or ask if
    anyone has your motherboard and can successfully use the GeForce on it. It
    is also possible that a BIOS update will be able to fix this problem.

    LX motherboards that CAN support the GeForce:
    Intel AL440LX
    Biostar M6TLA
    AOpen AX6L (with BIOS update)
    QDI Legend V (with BIOS update)

    LX motherboards that CANNOT support the GeForce:
    QDI LX based boards are said to not support the GeForce by QDI
    Shuttle Hot 637
    Abit LX6 - you can try the workaround - http://hem.fyristorg.com/redtop/

    BX motherboards that CANNOT support the GeForce:
    Gigabyte 6BXC, 6BXE (except rev 2.0), BX-2000 rev 1 (see separate BX2000
    section of FAQ)

    Via 133 motherboards that CANNOT support the GeForce:
    Early Transcend AVD-1

    If you have an LX motherboard and the GeForce does or does not work on it,
    please tell me and I will update the FAQ. If you have a BX or Via 133
    motherboard that does NOT work, please tell me and I'll update (but DON'T
    tell me if your BX / Via 133 motherboard does work, please).

    Q. Will my Gigabyte BX2000 work with the GeForce?

    Yes, so long as you have the revision which has a 'Voodoo3' jumper. If you
    set this on the card should work. If it does not have this jumper, it cannot
    meet the AGP specification (it does not provide enough current for the
    GeForce). You'll either have to replace the board, or perform some
    rewiring - see the diagram at: http://www.nickles.de/artikel/html/29.htm

    Q. How can I get my Asus P5A working with my GeForce?

    These instructions were written by Daniel Cowdery:

    The following is a step by step manual to prepare your Asus P5A Motherboard
    for the GeForce. If followed EXACTLY these should work. DO NOT OVERCLOCK
    WITH THIS CARD. The P5A, esp. older revisions, creates AGP noise feedback on
    overclocking of the board. There is no fix for this (other than a new
    motherboard).

    STEP 1: Download and install the below files.

    BIOS UPGRADE:
    ftp://ftp.asus.com.tw/pub/ASUS/beta/mb/bios/ali100091.zip

    "AFLASH" UTILITY USED TO UPGRADE TO ABOVE 100091 BIOS FILE (Both must be
    placed on a BOOTABLE 3.5 floppy disk):
    ftp://ftp.asus.com.tw/pub/ASUS/mb/flash/aflash.exe

    AGP DRIVER UPDATE:
    ftp://ftp.nsysu.edu.tw/Vendors/ALi/driver/agp165e.exe
    or
    ftp://www.ali.com.tw/driver/agp165e.exe

    IDE BUSMASTER UPDATE:
    ftp://ftp.nsysu.edu.tw/Vendors/ALi/driver/v355.exe
    or
    ftp://www.ali.com.tw/driver/v355.exe

    ***EXTRAS -- CAUTION***

    ALI AGP CONTROL UTILITY - Used to adjust features of the AGP port..Will
    cause MAJOR issues if used improperly - USE AT OWN RISK (for your
    overclockers out there):
    ftp://www.ali.com.tw/driver/autil03.zip
    or
    ftp://ftp.nsysu.edu.tw/Vendors/ALi/driver/autil03.zip

    IDE BUSMASTER CONTROLLER - Great utility to use to make sure your UDMA is
    working. Very safe, and easy to use. Must have the newest IDE drivers
    provided above:
    ftp://www.ali.com.tw/driver/iutil103.zip
    or
    ftp://coda.cc.nctu.edu.tw/vendors/ALi/iutil103.zip

    STEP 2: Alter the hardware...

    ADJUST THE VOLTAGE OF YOUR MOTHERBOARD
    You must alter two jumper settings - VIO1 (AGP voltage to 3.6) and OFTEST
    (across the board 10% voltage increase):

    VIO1 is directly right of the dimm chipset if your CPU were at the top of
    the board, IO and serial ports facing left. OFTEST is directly below the VID
    jumpers. The VID jumpers are located to the right of the VIO jumpers. A
    diagram is provided below. Place jumpers on the "*" indicated bridge.

    D
    I - VIO1-
    M *1 1
    M *2 2 -VID (ignore)-
    - 3 3 123
    C 123
    H -BF (ignore)- 123
    I 123 123
    P 123
    S 123
    - -OFTEST-
    *1
    *2

    STEP 3: Make sure your Annihilator Pro is running the latest drivers.

    STEP 4: Make sure your Card is FULLY seated in the AGP slot.

    If you have any questions or concerns let me know.

    Daniel "Doc" Cowdery
    dcowdery@nwlink.com

    Q. What is the status of AGP sidebanding in the latest drivers?
    Q. What is the status of anti-aliasing in the latest drivers?
    Q. What is the status of palletised textures in the latest drivers?
    Q. Can I force a 16-bit z-buffer in the latest drivers?

    They are all currently disabled, although soon there should be drivers
    released that will support them. In addition Creative are also developing
    drivers that will enable you to select AGP sidebanding if you want to.

    The sidebanding registry hack (involving the DISABLEAGPSIDEBAND key) that is
    being spread around is fake and does not work.

    In the 3.69 and later drivers there is a registry file that you can use to
    enable sidebanding on Athlon motherboards only: you can get it here: http://web.ukonline.co.uk/christophe.../athlonsba.reg

    Q. My 2D image quality is poor (fuzzy, ghosting, smeared bold text). How can
    I fix it?
    Q. I have 2D image quality problems with jittery text. How can I fix it?

    If you have BNC inputs to your monitor try buying a lead that will allow you
    to use them.

    Otherwise, this appears to be a driver bug, that should be fixed soon. In
    the meantime, try these things:

    Change the refresh rate

    Try another monitor and cable

    It is also possible that this problem only turns up after recovering from
    Standby. Try rebooting.

    In the end this is a problem that there is no definite solution. If none of
    these help, wait for the drivers to be fixed or return your card.

    Q. Does the GeForce support Texture Compression (DXTC)?

    Yes, but you cannot use the compressed textures in Unreal Tournament because
    they are only available under S3's MeTaL API.

    Q. In the DXDiag Display tab, I get AGP Not Available. What's up?

    Have you got Windows 95? You must have OSR2 and the USB supplement
    installed. If this does not help, you might have to upgrade to Windows 98.

    Q. My GeForce keeps on locking up. How can I fix it?

    There are a number of causes of this:

    Are you overclocking either the GeForce or your processor? If you are, try
    clocking back to normal, leaving the case lid off and underclocking and see
    if it fixes the problem. If it does, you need more cooling.

    Have you assigned an IRQ to VGA in your BIOS? If not, do so.

    Have you got an IRQ conflict with the GeForce and another card? If so, try
    moving the card to another slot or assigning a different IRQ to that slot in
    the BIOS.

    Are you running a virus checker in the background? Try disabling it.

    Try changing your AGP Aperture to another value (keep it above 16 as this
    disables AGP).

    Try upgrading your PC's BIOS to the latest version.

    Make sure that old drivers are cleaned out by using the method described in
    the question: 'How can I completely uninstall old NVIDIA or Creative Labs
    GeForce drivers?'

    Try installing the Intel chipset drivers from http://support.intel.com/support/chipsets/driver.htm
    for ALL versions of Windows9x.

    If you have an LX based motherboard read the section of the FAQ on LX
    motherboards.

    If you have an Athlon motherboard, try installing the latest AGP driver and
    also read the section of the FAQ on Athlon motherboards.

    Try connecting your CPU fan to another socket on the motherboard.

    Try reseating all of the components on your motherboard (including power
    leads and the GeForce).

    Try turning up the I/O voltage of the motherboard in the BIOS by a small
    amount if your BIOS supports it.

    Try switching on AGP Turbo, turning up the bus speed slightly, or setting
    your AGP ratio to 1:1 (in that order) - this will put extra strain on the
    card, but it seems to fix the problem for some people.

    Try turning down the AGP Aperture to 16 or below, if your motherboard
    supports it. This will disable AGP, but may fix your problem. You can also
    use DXDIAG to disable AGP.

    Q. I have problems with flashing textures. How can I fix it?

    Driver versions 3.67 and above should fix this problem for some people:
    however, if they don't help, here are some other solutions:

    Try changing your AGP Aperture to another value (keep it above 16 as this
    disables AGP).

    Try upgrading your PC's BIOS to the latest version.

    Try connecting your CPU fan to another socket on the motherboard.

    Try reseating all of the components on your motherboard (including power
    leads and the GeForce).

    Try turning up the I/O voltage of the motherboard in the BIOS by a small
    amount.

    Try taking out all but one of your memory chips, if you have more than one.
    If this solves the problem, try another power supply that is more powerful
    (300 watts is a good power level to try).

    Try switching on AGP Turbo, turning up the bus speed, or setting your AGP
    ratio to 1:1, (in that order) - this will put extra strain on the card, but
    it seems to fix the problem for some people.

    Try turning down the AGP Aperture to 16 or below, if your motherboard
    supports it. This will disable AGP, but may fix your problem. You can also
    use DXDIAG to disable AGP.

    Q. I get an orange screen with Dagoth Moor Zoological Gardens. How can I fix
    it?

    Make sure Fog Table Emulation is switched on in the Direct3D section of the
    NVIDIA control panel, as outlined in the DMZG FAQ.

    If this doesn't help, try switching to the 3.68 drivers - it may be a case
    of T&L being messed up by out of date drivers. If these drivers still don't
    help then try 3.53 drivers.

    Q. Unreal Tournament runs very badly on my GeForce. How can I speed it up?

    Here are a few tips from: http://www.3dsl.com
    You will need to first run coolbits.reg - available here: http://web.ukonline.co.uk/christopher.hill/coolbits.reg

    1. Download the 3.5MB 4.02 patch for UT from http://unreal.epicgames.com

    2. Run the game in D3D instead of OpenGL

    3. In Desktop Properties => NVIDIA Control Panel => More D3D Settings => Set
    PCI Texture Memory Size to 63 (assuming you have 128MB of RAM)

    4. Disable Vsync

    5. Render no more than 5 frames ahead

    Q. The menu text in Unreal Tournament is distorted. How can I fix it?

    In the GeForce Direct3D options, reset the Texture Alignment back to 3.

    Q. I get really horrible texture bleeding and small flashing triangles all
    over the place. How can I fix it?

    Try reflashing the video card's BIOS with the BIOS supplied from the CD by
    copying the BIOS files to your hard drive, rebooting, pressing F8 on the
    Starting Windows9x screen and selecting 'Safe Mode Command Prompt' and then
    running the utility. The version is the same as the version currently on
    your card but it may fix the problem.

    Q. What is Unified? How can I get it? Why doesn't my serial number work?

    Unified is a Glide wrapper created by Creative, so that you can run 3dfx
    only games on your non-3dfx card. You can download it from: http://www.americas.creative.com/hotgraphics/unified/
    However, it may not accept your serial number (you should try using the one
    on the actual card that begins with T). If you still can't get it to work,
    email William Ball at bball@creativelabs.com and he will mail the files to
    you.

    Q. How powerful should my power supply be in order to use the Annihilator?

    At least 250 watts is recommended: however, you may still be able to run it
    on 230W or lower (mine runs on 200W).

    Q. I get what looks like missing polygons on the wheels and seat of the bike
    in Motocross Madness. How can I fix it?

    This is a known bug and NVIDIA are looking into it.

    Q. How can I get the best possible image quality from Quake 3 Arena?

    Firstly, adjust all settings to High Quality in the menu options of Quake 3
    Arena.

    These settings were suggested by John Carmack in order to make the best use
    of the GeForce - type them in the console:

    r_lodBias -2 // don't use lower detail models
    r_subdivisions 1 // lots more triangles in curves
    r_lodCurveError 10000 // don't drop curve rows for a long time

    r_stencilbits 8 // enable the 8 bit stencil buffer
    cg_shadows 2 // enable stencil shadows

    However, the shadows options may slow you down quite significantly - they're
    not recommended if you're into huge 20 player frag fests!

    Q. What Glide wrapper works with UltraHLE and the GeForce?

    GlČide works best with the GeForce. You can download it from: http://www.n64emu.com

    Q. Are there any newer Video BIOS upgrades for the Annihilator?

    No, not yet.

    Q. What should my AGP Aperture size be set to?
    Q. How can I change my AGP Aperture size?

    You can only change this in your BIOS setup. It should be set to half your
    system RAM if possible, and if not it should be set at some point below or
    equal to the size of your RAM. However, some people have experienced
    advantages from setting it to 256 even when you have less than 256MB of RAM:
    experiment to find out which setting is best for your system.

    Q. Can I connect my hardware DVD decoder to my Annihilator?

    If you have a standard 26 pin VMI connector on the DVD decoder you can plug
    the cable into the left half (near the bracket) of the VIP connector on the
    Annihilator. However, pins 14/27 will be in the way - you will have to bend
    them out of the way. Note however that doing this isn't officially supported


    Q. I (occasionally or always) get 16MB of video RAM reported on my
    Annihilator. What's up?

    Try slightly changing your FSB speed.

    You may want to replace the card even if this does help: this problem is
    probably a bad solder joint on one of the memory chips that causes problems
    occasionally or all the time.

    Q. When I try to play MPEG files with Windows Media Player I get out-of-sync
    sound/green bars/too large playback. I have WinDVD installed. How can I fix
    it?

    This solution was provided by X-Default User-X:

    What you have to do is rename, delete, or unregister (your choice) the two
    *.ax files in the Program Files\InterVideo directory. The files should be
    named:

    iviaudio.ax
    ivivideo.ax

    These are DirectShow filters that allow Windows Media player to play DVDs
    (provided you know how to enable it via a registry hack) and MPEG2 VOB
    files. They were primarily designed for the few DVD games out there that use
    MPEG2 videos for their cut scenes. For some reason, they also take the task
    of playing regular MPEG1 files when the original filters that come with
    Windows Media Player 6.4 are more than adequate.

    Registering/unregistering DirectShow filters will not affect WinDVD's
    ability to play DVD movies.

    Q. If I turn on precaching in Unreal Tournament it crashes. How can I fix
    this?

    This possible solution was provided by Jarhead

    Try uninstalling ALL Unreal engine based games and then reinstalling UT. If
    this helps, you can try uninstalling all Unreal games, then installing them
    one by one, but with UT last. The problem appears to be with UT using the
    original Unreal D3D engine instead of it's own vastly updated engine, and
    installing UT last will stop this if it is your problem - however, this
    solution doesn't work for everyone, and if it doesn't you'll have to turn
    off precaching until another solution is found.

    There is also an experimental fix available at: http://unreal.epicgames.com/

    Q. I get tearing on Quake 3 Arena. How can I fix this?

    This solution was provided by Chas Profitt:

    Delete your q3config.cfg file and let Quake 3 Arena rebuild it. You will
    lose all your settings but this may help!

    Q. Why does my 3DMark 2000 score drop by about 200 when I install drivers
    based on 3.62 and above?

    Dynamic lighting is enabled in the 3.62 and above drivers, which looks much
    nicer but is slower. Look at the rockets in the helicopter demo - they light
    up the ground as they pass.

    Q. I have problems with Midtown Madness. How can I fix them?

    Install the latest patch from Microsoft.

    If you get graphic corruption, switch off the pedestrians.

    However, if you get stuttering graphics when you start a race apart from the
    first one, unfortunately there is no current known fix.

    Q. I get white dots all over the screen in some games. How can I fix it?

    These are polygon junctions.

    Reset all of the options in the GeForce control panel to default.

    Try underclocking your card.

    Try going into 32 bit colour mode instead of 16 bit.

    Try replacing your card if you can.

    In the end, there is no known fix for this yet.







    [This message has been edited by BladeRunner (edited 01-25-2000).]

  5. #5
    Join Date
    Nov 1999
    Location
    Wild, Wild West
    Posts
    562
    Yeah, I agree with Q3A performance, it is smoother and I got some extra frames outa it. But my 3D Mark dropped by about 500-700 points, that kinda threw me off. Actually upset me a little. I'll probably return back to the other drivers.

    [This message has been edited by Erich (edited 01-25-2000).]
    System:
    Celeron 533 @ 600
    ABIT BE6
    196 Meg. PC 100
    Guillemot Prophet GeForce DDR
    Aureal 1 Soundboard
    19" NEC Multisync Monitor

  6. #6
    Join Date
    Dec 1999
    Location
    whitby/ cobourg, ont, canada
    Posts
    1,263
    are your fingers tired after that long 3 page letter blade runner
    duron 800@900 - asus a7v - 640mb pc133 - radeon 8500le 128mb - sb live - 16x dvd-rom - 48x24x48 burner

  7. #7
    Join Date
    Aug 1999
    Location
    Norwich, UK
    Posts
    3,790
    Not at all that's the beauty of Copy & paste , it would be even eaiser if the PIGGING SEARCH ENGINE WOULD WORK. when answering people.

    Erich 3D MARK is only a benchmarking program and not a very accurate one at that. isn't the whole point of this the performance in games?

    While we are on Q3 have you edited the config file re:- swapinterval "1" instead of "0" helps textural tearing by turning vsync on.


    BladeRunner

    [This message has been edited by BladeRunner (edited 01-26-2000).]

  8. #8
    Join Date
    Jan 2000
    Location
    Singapore
    Posts
    1
    I seem to have some problems with my Elsa Erazor X2 Geforce DDR
    getting only 56 fps @ 1024 high quality in Quake3 Arena.
    I have a Athlon 650 with 128 mb PC100 RAM
    I see people getting 80 fps
    What's wrong with my card?

  9. #9
    Join Date
    Aug 1999
    Location
    Norwich, UK
    Posts
    3,790
    What drivers are you using? I'm not sure but I think Elsa's are based on the 3.68

    :
    Q. What's all this with the GeForce and the Athlon?

    The GeForce has stability problems when using Athlon motherboards and AGP2X,
    due to 'poor filtering on the AGP strobe line'. NVIDIA have released drivers
    (3.62 onwards) that will disable AGP2X if an Athlon is detected. However,
    some Athlon motherboards do not display this instability, and on these
    motherboards you can use the registry file athlon2x.reg - available here: http://web.ukonline.co.uk/christopher.hill/athlon2x.reg
    This will enable the AGP2X support no matter what motherboard and chip you
    have. Creative will also be releasing drivers soon which will enable you to
    force AGP2X support on any motherboard.
    Check your refresh rate and whether vsync is enabled. I have it enabled with a refresh rate of 85hz.

    Read the rest of the faq as most of it applies to all geforce cards.

    Also there are some dll tweaks that can give up to 20% increase in fps and you should knock the texture detail slider down 1 notch as the on board memory can't cope in a few texture rich places.

    with a bit of tweaking you should get a higher fps I get 82fps in 1024x768 full details (with tex slider down one notch)


    PIII 700Mhz @ 860Mhz (7x122fsb @ 1.75v)
    Abit BF6
    256mb PC133 Mushkin 5ns
    Geforce 256 Annihilator Pro DDR (340/140)
    Soundblaster Live
    Wyn Doze 98 SE
    (300Watt P\S)

    Alpha 3125 with Rain and eight other fans....CPU 26C to 35C....Sys 24C to 25C....Geforce 42C to 54C

    100% stable in all apps so far



  10. #10
    Join Date
    Nov 1999
    Location
    Wild, Wild West
    Posts
    562
    BLADERUNNER You're gonna love this!
    I actually had my CPU placed back down to 366 because I defragged my harddrive ( I have to 'cus when it's overclocked it crashes in a defrag)so It was clocked @ 366 instead of 458, once I did that I got almost a 1000 fps increase, so that was impressive. Well sorry for the misinformation.

    ------------------
    System:
    Celeron 366 @ 458
    ABIT BE6
    128 Meg. PC 100
    Guillemot Prophet GeForce 32 Meg
    Aureal 2 Soundboard
    20" NEC Multisync Monitor
    System:
    Celeron 533 @ 600
    ABIT BE6
    196 Meg. PC 100
    Guillemot Prophet GeForce DDR
    Aureal 1 Soundboard
    19" NEC Multisync Monitor

  11. #11
    Join Date
    Aug 1999
    Location
    Norwich, UK
    Posts
    3,790
    Erich

    No problem, I had a similar thing when I first O/c'd a system. It was a PII 350 @ 501 and when I had reformatted it would crash on installing windows at the bit where it says "windows will restart in 15 seconds" it would start to boot up and then nothing. took me a while to realise it was the O/c stopping it, set to normal clock no problem then o/c'd it after installing everything.

    BladeRunner

  12. #12
    Join Date
    Apr 1999
    Location
    Singapore
    Posts
    545
    Hi!!

    So if I solder my Athlon or o/c it using the cards will it be like that??

    I will be o/cing my 2 Athlon 500 to 650 and 750 respectively.

  13. #13
    Join Date
    Jan 2000
    Location
    USA
    Posts
    500
    The 3.72 drivers crashed on me in Quake 3 and SoF demo. I switched back to 3.68 and it fixed the problem.
    I have a TNT2 card, maybe they work better with Geforces.


    ------------------
    BP6, C-366/550 (x2 very soon), 320meg
    CL TNT2U 180/230
    BP6, P3-700@770 (for now), 320mb, eVGA MX Plus (dual CRT), waiting for VIVO module

  14. #14
    Join Date
    Aug 1999
    Location
    Norwich, UK
    Posts
    3,790
    Freon

    Sorry you had problems but the message was titled Geforce Detonator 3.72 and the d/l site says the same.

    BladeRunner

  15. #15
    Join Date
    Nov 1999
    Location
    Wild, Wild West
    Posts
    562
    how about this one...Do you have the site where I can download the most recent OpenGL setup? I got mine from the Quake 3 disk, but I heard there's either a new beta version out, or a new version. But I can't locate them. Checked www.OpenGL.org and they used to have the beta out, but I can't find it, help please.
    System:
    Celeron 533 @ 600
    ABIT BE6
    196 Meg. PC 100
    Guillemot Prophet GeForce DDR
    Aureal 1 Soundboard
    19" NEC Multisync Monitor

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