why did nvidia quit the antialiasing in 3.53 drivers?
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Thread: why did nvidia quit the antialiasing in 3.53 drivers?

  1. #1
    Join Date
    Oct 1999
    Posts
    386

    why did nvidia quit the antialiasing in 3.53 drivers?

    Do you know why nvidia quit the antialising feature in 3.53 drivers?
    This one is better...
    But in theory, remember, only in theory

  2. #2
    freon Guest
    I don't understand... "Enable anisotropic" seems to do the same as the similar option in the 2.08 drivers.
    Games like Quake3 pic the filtering technique themselves, other games like Half-life seem to run bilinear no matter what I set (grrrr).

    ------------------
    BP6, P2-C 366-550 (x2 eventually), 192MB
    CL TNT2U 175/220


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