Everyone says new games coming out are going to support larg(er) textures. Actually this is one reason why I brought back my new V3 3000 and got a TNT2. My question is wether the TNT2 is fast enough to work with such big textures in complex games, when it can't just be bussy with handeling textures like in f.e. 3D Mark 99 Max. With 3D Mark it shows high enoug framerates, but will it also do this with games in the future?

Bomberman.