Descent 3 Demo Commands
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  1. #1
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    Descent 3 Demo Commands

    If anyone could help me out here, I'm looking for some information on the in-game commands for the Descent 3 demo2. Commands like how to chat to other players, so on and so forth. Anyone?
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  2. #2
    Join Date
    Mar 1999
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    Tarrant
    Here is the text from online readme for Descent3 Demo it is yr the hardrive when you load the demo: MULTIPLAYER RELEASE NOTES FOR
    DESCENT 3
    INTERACTIVE DEMO v1.0

    __________________________________________________________

    TABLE of CONTENTS -- DESCENT 3 DEMO MULTIPLAYER README
    __________________________________________________________


    1. General Multiplayer Info
    2. Starting A Multiplayer Game
    a. Parallax Online
    b. DirectPlay Modem
    c. DirectPlay Serial
    d. IPX
    e. Direct TCP/IP
    3. Starting (Hosting) A New Game
    4. On-Screen F6 Multiplayer Menu
    5. Multiplayer Control Commands
    6. Firewalls And Proxies
    7. Running A Dedicated Server

    _______________________________

    1. GENERAL MULTIPLAYER INFO
    _______________________________


    We hope you have as much fun playing multiplayer games of Descent 3 as
    we do! This demo includes Capture-The-Flag and Anarchy games. The
    full version of the game of course includes new multiplayer games,
    weapons, powerups, and multiplayer levels!

    You can play multiplayer games of Descent 3 on a LAN (Local Area
    Network), over the Internet via your modem connection to an ISP
    (Internet Service Provider), or directly against another single
    computer via a modem or serial cable connection. If you're playing
    over the Internet, you can use the free matching service from
    Parallax Online ("PXO" for short) to find other Descent 3 players on
    the Internet to play against. PXO works with when connecting to the
    Internet via modem, cable modem, ISDN, or other connection.

    For this demo, we recommend 8 players or fewer in a network game.

    This file contains details on how to start (or join) a multiplayer
    game, and also contains troubleshooting suggestions, and all the
    details on the many multiplayer menus and options available while
    playing.


    __________________________________

    2. STARTING A MULTIPLAYER GAME
    __________________________________


    After you click "Multiplayer" from the main menu, a dialog presents
    you with several options:

    Parallax Online: Play over the Internet via the PXO
    matching service

    DirectPlay Serial: Play against one other computer over a
    serial cable

    DirectPlay Modem: Play against one other computer over the
    modem

    IPX: Play over a LAN using the IPX network
    protocol

    Direct TCP/IP: Play over a LAN or the Internet using the
    TCP/IP network protocol

    Click the type of game you want to play and then click OK. Following
    are details on joining, and starting, each type of game.


    Parallax Online
    ---------------

    Parallax Online ("PXO") is a free matching service with a lobby and
    chat rooms. You'll be able to chat with other Descent 3 players
    worldwide, and play against them. This service is free, for no
    additional matching or connect time charges.

    Before you choose a PXO game in Descent 3, you must first register on
    PXO to get a user name and password. To do this, just click the
    "PXO" button on the Descent 3 Launcher, or visit
    http://www.parallaxonline.com to register. Once your account is
    validated, which should take just a few minutes, you'll be able to
    play a game of Descent 3 over PXO.

    The login name you enter when registering for PXO is only used to
    connect to the service -- no one else will ever see it. On PXO
    you'll be identified to other players by the Pilot name you set in
    Descent 3. When you register, you're given the option of allowing
    other players to see your real name and email address, or you can
    choose to be totally anonymous.

    Parallax Online Details
    -----------------------

    After you select Parallax Online, the "Login to PXO" window
    appears. Type in your PXO login name and password as given to
    you when you registered (see above). After a few seconds,
    you'll enter the PXO screen. (If you get to the login window
    and haven't yet registered with PXO, click on "Create New
    Profile" to go to the PXO registration page.)

    To chat before you begin a game, double-click the name of one of
    the chat rooms at the top of the PXO window. A dialog box will
    appear letting you know what chat room you're in.

    To type something that everyone in the chat room can view, just
    type something and hit Enter. To send a private message to
    another pilot, click "Send Private Message", then type the
    message and pilot name in the dialog box that appears. You can
    find a pilot if you know his name by clicking "Find Pilot" and
    typing his or her name in the dialog box that appears. (This
    option will only find pilots in PXO Chat, not pilots who are in
    the middle of a PXO game.)

    After entering a chat room, you can get any pilot's stats by
    clicking on his name in the leftmost column then clicking "Get
    Pilot Info".

    When you're ready to start or join a game, click "Go To Games"
    and start or join a game as detailed below.

    In addition to the Chat and Game Matching services, PXO also gathers
    statistics from games played, including kills and deaths for each
    player. Visit the PXO web page at http://www.parallaxonline.com/ to
    view your stats, see the latest rankings, or see a list of games
    currently being played.

    A note about firewalls and proxies: You can't host a PXO game from
    behind a firewall. You can join a PXO game just fine, as long as the
    appropriate ports are up. See "Firewalls and Proxies", below.


    DirectPlay Modem
    ----------------

    This option lets you use your modem to directly play against another
    player. Note that this is not for Internet games when you use your
    modem to dial an ISP (Internet Service Provider) -- it's to let you
    directly call a friend over the modem to play. You need DirectX 6 to
    play a direct modem game, so Windows NT users can't use this option.

    Before you try to play Descent 3 over a direct modem connection, you
    must configure your modem through Windows. You can do this with the
    "Modem" option in the Windows Control Panel.

    After you choose a Direct Modem game, a screen appears letting you
    choose your modem, in case you have more than one. Click on your
    modem.

    If you want to host a game -- that is, your modem will be set to
    answer the phone when a friend calls -- click "Answer/Host Game", and
    see "Starting A New Game", below.

    If you want to join a game -- that is, your computer will call a
    friend who has already chosen to host a game -- type the phone number
    and click "Dial".

    Troubleshooting: DirectX 6 is required for direct modem games; we
    use DirectPlay for modem games. If the error "Unable to connect."
    appears when looking for games, or you get other communication
    problems, you should quit the Descent 3 demo on both machines and
    make sure they can talk to each other in the first place. To do
    this, run a terminal program like HyperTerminal on both machines --
    Windows 95 and 98 include HyperTerminal in the Start menu, under
    Programs->Accessories. Configure HyperTerminal on both machines to
    use the same settings, have one computer call the other, and type to
    each other in the window that appears. If you don't see the text
    that each other person is typing, you aren't set up correctly. Make
    sure you have selected the correct modem in the "Modem" Control
    Panel, with all the correct settings, including baud rate and COM
    port.


    DirectPlay Serial
    -----------------

    This option lets you play a two-player game in which both computers
    are connected directly to each other via a null-modem cable attached
    to each computer's serial port. You need DirectX 6 to play a direct
    serial game, so Windows NT users can't use this option.

    After you choose a Direct Serial game, a screen appears letting you
    set up your COM port. The default settings are COM1, 38400 baud, 1
    stop bit, no parity, and RTS/DTR flow control. Make sure both
    computers are set to the same settings on this screen, and then set
    the COM port to whichever COM port you have plugged the null modem
    cable into on each computer. Then one player should click "Start A
    New Game" and begin a new game as detailed in "Starting A Multiplayer
    Game", below. THEN, after that player is already in the game and
    flying around, the second player should click "Look For Games" and
    connect on the following screen.

    If the game plays slowly, try increasing the baud speed on both
    computers. We chose 38400 baud as a default speed to accommodate
    slower computers. You can increase the baud speed and you'll probably
    get faster game play. Make sure you set the baud speed to the same
    number on both computers.

    Troubleshooting: DirectX 6 is required for direct serial games; we
    use DirectPlay for serial games. If the error "Unable to connect."
    appears when looking for games, you should quit the Descent 3 demo on
    both machines and make sure they can talk to each other. To do this,
    run a terminal program like HyperTerminal on both machines -- Windows
    95 and 98 include HyperTerminal in the Start menu, under
    Programs->Accessories. Configure HyperTerminal on both machines to
    use the same settings, and type in the window that appears. If you
    don't see the text that each other person is typing, you aren't set
    up correctly. Make sure you have selected the correct COM port, and
    make sure you are using a null-modem cable and not a straight-through
    serial cable. (There are also null-modem adapters you can attach to
    a straight-through serial cable.)


    IPX
    ---

    This option lets you join or start a game using the IPX network
    protocol to play over a LAN. After choosing this option, you can
    join an IPX game in progress by simply clicking the name of the game,
    then clicking "Join Selected". To start a game, click "Start A New
    Game", then see "Starting A New Game", below.

    Troubleshooting: Run NETTEST.EXE if you experience problems with IPX
    games. It may be able to detect certain problems with your network
    configuration. Beyond that, it's beyond the scope of a game readme
    file to attempt to troubleshoot an IPX network. Try using Windows'
    Network Control Panel, and take it from there.


    Direct TCP/IP
    -------------

    This option lets you join or start a game using the TCP/IP network
    protocol to play over a LAN, or over the Internet. To join a game on
    your local LAN, just choose this option, click the name of the game
    you want to join, and click "Join Selected".

    To join a game across the Internet via TCP/IP, first find out the IP
    address of the server. Click in the text box under the words "Search
    For Games At Address". Type in the IP address you wish to search
    (example: 127.0.0.127) and press Enter. If a game is available at
    that address, click the name of the game and click "Join Selected" to
    begin.

    To start a TCP/IP game, click "Start A New Game", then see "Starting A
    New Game", below.

    Troubleshooting: Run NETTEST.EXE if you experience problems with
    TCP/IP games. It may be able to detect certain problems with your
    network configuration. Again, it's unfortunately beyond the scope of
    a game readme file to attempt to troubleshoot a TCP/IP network. Try
    using Windows' Network Control Panel, and take it from there.

    ____________________________________

    3. STARTING (HOSTING) A NEW GAME
    ____________________________________


    Once you've chosen one of the preceding network options and clicked
    "Start A New Game", Descent 3 presents you with a screen listing your
    multiplayer options.

    Mission Name:
    Lets you choose the level to play. Choose "The Core"
    for a multiplayer level designed for 2-4 players. Choose
    "Polaris" for a multiplayer level designed for 4 players and up.

    Game Name:
    The name that will appear when other players attempt to join
    your game.

    Game Type:
    The demo version supports Anarchy and Capture-The-Flag. Anarchy
    is a big free-for-all: Everybody against everybody. In
    Capture-The-Flag, all players are assigned to either the Red
    Team or the Blue Team, and the goal is to find the other color's
    base, grab their flag by flying through it, fly back to your
    base, and drop off the enemy flag at your base. Your flag must
    also be at your base, so if someone on the enemy team already
    grabbed your flag, you must find him, blow him up, and return
    your own flag to your own base before you can score points for
    capturing the enemy flag.

    Multiplayer Options: Another screen appears with multiplayer options:

    Time Limit: The level automatically ends after this many
    minutes.

    Kill Goal: The level automatically ends after a player
    achieves this many kills.

    Max. Players: The maximum number of players that will be
    allowed into the game. We recommend 8 or
    fewer for the demo.

    Packets per second: The number of position update packets that
    all the computers in your game will send per
    second. (Technically, you also send packets
    when you fire a weapon.) In most cases, just
    5 packets per second is a good setting. You
    can set this number lower to allow more
    people in the game, and with less bandwidth
    requirements. Note that it's usually not a
    good idea to increase this number, because
    this will just result in a flood of
    superfluous data being transmitted over the
    network, and your game lag will probably
    increase.

    Respawn rate: Amount of time before a fixed powerup
    reappears.

    Client-server: You can choose either client-server or
    peer-to-peer. Client-server is best when the
    server has a fast connection. This option
    lets the most people join the game with
    lesser bandwidth requirements for each
    client. If you ever have problems with games
    becoming extremely lagged after playing for a
    while, try playing with a dedicated server
    (see below), or play peer-to-peer.

    Peer-peer: You can choose either client-server or peer-
    to-peer. Peer-to-peer is good for games
    when all the clients and the server have the
    same amount of bandwidth. In peer-to-peer,
    all clients will see player updates more
    quickly, but they will all need more
    bandwidth. In general, we predict peer-to-
    peer may be better for fewer people, but
    maybe not.
    Use rotational
    velocity: Produces smoother enemy ship movement, but
    requires a little more bandwidth.
    Drop out of order
    packets: Prevents out-of-order packets from causing a
    ship to ever appear to move backwards or pop
    around, but requires a little more bandwidth.
    Configure allowed
    ships/items: Displays a screen on which you can change
    what items are allowed and disallowed in
    your game. If you want to play a game in
    which the Vauss Cannon isn't allowed, this
    is how.

    Save Settings: Saves all the above settings in a file. If
    you always start games with the same
    multiplayer options, save them with this
    option.

    Load Settings: Load multiplayer settings which you
    previously saved with the "Save Settings"
    option.

    Start Game: Launch!


    ____________________________________

    4. ON-SCREEN F6 MULTIPLAYER MENU
    ____________________________________


    Press F6 while playing to display the on-screen multiplayer menu.
    While displaying this menu, use the following keys:

    Up Arrow: Move up to highlight the previous menu item
    Down Arrow: Move down to highlight the next menu item
    Right Arrow: Enter a submenu
    Left Arrow: Leave a submenu to enter the menu to the left
    Enter Key: Activate highlighted option in menu
    ESC Key or F6: Hide the on-screen menu


    Description of items in On-Screen menu
    --------------------------------------

    1) Server Commands Menu (only displayed on the server)
    This menu contains various options and commands that only the
    server can issue. This menu contains the following submenus:

    A) Kick
    This command will kick a player from the game. When you
    highlight this submenu you will get a list of all the players
    currently in the game. The number that is between the
    brackets ([]) is the player number of the player. To kick a
    player from the game, highlight their pilot name and activate
    (press Enter key).

    B) Ban
    This command will kick and ban a player from the game. This
    ban will only last as long as the server is up. When you
    highlight this submenu you will get a list of all the players
    currently in the game. The number that is between the
    brackets ([]) is the player number of the player. To ban a
    player from the game, highlight their pilot name and
    activate (press Enter key).

    C) End Level
    This command will end the level that is currently playing,
    and will send the game to the post-level results screen. To
    end the level, highlight this submenu and activate (press
    Enter key).

    D) Max HUD Name Level
    This command determines whether players will be able to
    display the pilot names of the other players on their HUD.
    There are three options:

    None - If this is set, the players will not be able to
    display any names on their HUD.
    Team Only - If playing a team game, players will be able
    to display the names of their teammates, but
    not of their opponents. In a non-team game,
    this option is the same as None.
    Full - Players will be ale to display the names of all
    players.

    E) Team Control (only available in team games)
    This submenu contains submenus with commands to change
    options for team games.

    1.) Balance Teams
    This command will automatically balance the number of
    players on the teams to make the teams fair. It balances
    based on seniority. Those that haven't been in the game
    as long as another player on their team will be have a
    greater chance of being forced to another team. To
    automatically balance the teams, select this option and
    activate (press Enter key).

    2.) AutoTeam Balance
    This command turns on/off the automatic placement of a
    new player to a game to the team with the least number
    of players. If this option is turned off then the
    player must either change his team to the team he wants
    to be on, or the server must force change him to a team.
    To turn on/off this option select On or Off from the sub
    menu of "AutoTeam Balance" and activate (press Enter
    key). The item with the arrow pointing at it is the
    current state of the option.

    3.) Allow Team Changing
    This command enables/disables allow players to change
    teams. If this option is off than the teams are
    essentially locked (until this option is turned on). To
    turn this option on or off, select On or Off from the sub
    menu of "Allow Team Changing" and activate (press Enter
    key). The item with the arrow pointing at it is the
    current state of the option.

    2) Observer Mode Menu

    This menu contains the commands to enter/exit observer mode to
    watch the game as a spectator. There are two different kinds of
    observer mode, roaming and piggyback. Roaming Observer mode
    lets you fly around freely. In piggyback mode you must select
    the player you want to observe, after doing so you will watch
    the game through their eyes.

    A) Observer Mode

    In this submenu you can turn on roaming observer mode, or turn
    off observer mode completely. To turn on/off this option select
    On or Off from the sub menu of "Observer Mode" and activate
    (press Enter key). The item with the arrow pointing at it is
    the current state of the option.

    B) PiggyBack Observer

    In this submenu you can select what player you would like to
    observe through the piggyback observer mode. Selecting this
    menu will give you a list of players currently in the game. To
    start piggybacking a player, highlight their pilot name and
    activate (press Enter key). If you select yourself, it will end
    the observer mode session.

    3) OnScreen Background

    In this menu you can enable or disable the backdrop of the
    On-Screen menu. To turn on/off this option select On or Off from
    the sub menu of "Background" and activate (press Enter key). The
    item with the arrow pointing at it is the current state of the
    option.

    4) Max HUD Name Level

    This command determines whether player names are visible on your
    HUD. Note that these settings are subject to the limitations
    set by the server; see "Max HUD Name Level" above. There are
    three options:

    None - If this is set, no names will appear on the HUD.
    Team Only - If playing a team game, the names of the player's
    teammates will appear on the HUD, but the names of
    the opponents will not. In a non-team game, this
    option is the same as None.
    Full - The names of all players will appear on the HUD.

    5) Game Stats To File Menu

    This menu contains the options and commands that deal with the
    saving of game stats to file. This file will be located in your
    /netgames directory of where you installed Descent 3.

    A) Save Stats To File

    Activating this command will immediately save the current stats
    to file. To activate highlight this command and press Enter key.

    B) AutoSave On Level End

    This submenu is used to enable/disable the automatic saving of
    the stats when the level ends. To turn on/off this option select
    On or Off from the sub menu of "AutoSave On Level End" and
    activate (press Enter key). The item with the arrow pointing at
    it is the current state of the option.

    C) AutoSave On Disconnect

    This submenu is used to enable/disable the automatic saving of
    the stats when or if you disconnect from the game. To turn
    on/off this option select On or Off from the sub menu of
    "AutoSave On Disconnect" and activate (press Enter key). The
    item with the arrow pointing at it is the current state of the
    option.

    6) Get Player Info Menu

    This option allows you to choose a player currently in the game
    and it will display information about the player on the screen.
    It contains information like what team they are on (team games
    only), their player number, network address, ship they are using
    and total time in game. After you are done using the information
    displayed, simply select and activate the same pilot (or select
    <none> ) and the display will go away.

    7) NetGame Info Menu

    This option turns on/off the displaying of detailed information
    about the netgame currently being played. This display contains
    information like the name of the game, mission being played, the
    multiplayer game being played, the packets per second threshold,
    the max players allowed in the game, the time limit per level
    (if enabled), the goal score per level (if enabled) and the
    respawn time for powerups. To turn on/off this option select On
    or Off from the sub menu of "Netgame Info" and activate (press
    Enter key). The item with the arrow pointing at it is the
    current state of the option.

    8) Statistical HUD Messages Menu

    This options turns on/off the displaying of the random
    statistical HUD messages, that can occur after a player scores a
    kill. To turn on/off this option select On or Off from the sub
    menu of "Netgame Info" and activate (press Enter key). The item
    with the arrow pointing at it is the current state of the
    option.

    9) Change Teams Menu (team games only)

    This menu allows you to change the team you are currently on.
    This is more of a request to change teams, as the server can
    deny the request if the option to allow team changing is
    disabled (or the multiplayer game will not allow it, for
    instance, in a CTF game, if you have a flag and try to change
    teams, the request will be denied).

    10) Exit Menu

    Exits from the On-Screen Menu


    ____________________________________

    5. MULTIPLAYER CONTROL COMMANDS
    ____________________________________


    Here is a list of commands you can give to the Descent 3 demo -- both
    to your copy of the game and to the server -- while playing a
    multiplayer game, or while running a dedicated server. To enter a
    command, press the F8 key, then type the command and press Enter. For
    example, to show player info for player 0, you would press F8, then
    type:

    $playerinfo 0

    then press return. Many of these commands are available from the F6
    multiplayer menu that's available while playing the game. If you run
    a dedicated server, you'll need to type in these commands, since the
    multiplayer menu will be unavailable.

    Command List
    ------------

    $team <Team_name>
    From a client, changes your team. Team_name is the name of the
    team you want to change to.

    $changeteam <Pnum> <Team_name>
    From the server, changes a player to a team. Pnum is the player
    number, and Team_name is the name of the team.

    $playerinfo <Pnum>
    From a client, request information about a player. Pnum is the
    player number.

    $balance
    From the server, automatically balance teams.

    $autobalance <off/on>
    From the server, turn off or on the autobalancing of teams.

    $allowteamchange <off/on>
    From the server, turn off or on the ability of clients to change
    their teams.

    $kick <Pnum>
    From the server, kick a player out of the game. Pnum is the
    player number to kick.

    $ban <Pnum>
    From the server, ban a player from the game. Pnum is the player
    number to ban.

    $banlist
    On a dedicated server, shows the list of banned players so you
    can removeban that player.

    $removeban <Playernum>
    Removes a ban from a player. Playernum is the player number as
    listed when you typed $banlist.

    $endlevel
    From the server, ends the current level.

    $players
    Shows all players in the game.

    $scores
    Shows the scores and stats of the game.

    $savestats
    Saves the game stats to a file.

    $statmsgs <on/off>
    Turns on or off the stats messages during a multiplayer game.

    $autosavelevel <on/off>
    Turns off or on the saving of game stats to a file at the end of
    the level.

    $autosavedisconnect <on/off>
    Turns off or on the saving of game stats to a file upon
    disconnect.

    $settimelimit <Minutes>
    Changes the level time limit of a multiplayer game. Minutes is
    the number of minutes; the level will end after that many minutes.

    $setgoallimit <Goal>
    Changes the level goal of a multiplayer game. Goal is the
    number of points at which the level will end.

    $setmaxplayers <Max>
    Sets the maximum number of players in a multiplayer game. Max
    is the maximum number of players.

    $setrespawntime <Seconds>
    Sets the respawn time of the powerups on the current level of a
    multiplayer game. After a powerup is picked up, after this many
    seconds, it will respawn.

    $netgameinfo
    From the client, request net game info.

    $setpps <Number>
    From the server, set the maximum number of packets per second
    that will be exchanged. Number is the maximum number of packets
    per second.

    $killmsgfilter <full/simple/none>
    Changes the kill messages you get on this machine. "full" is
    the normal set of messages. "simple" will simply say who killed
    who. "none" will display no kill messages.

    $hudnames <full/team/none>
    In a multiplayer game, sets whether your HUD displays the pilot
    names of all other ships you see (full), only your team members
    (team), or no pilot names at all (none). This command may be
    restricted if the server has used the $serverhudnames command
    (below).

    $serverhudnames <full/team/none>
    From the server, sets the maximum value that users can set
    $hudnames to.

    $serverhudnames full : Users can set $hudnames to any value.
    $serverhudnames team : Users can set $hudnames to 'team' or 'none'.
    $serverhudnames none : Users can set $hudnames to 'none'.

    ____________________________

    6. FIREWALLS AND PROXIES
    ____________________________


    You can play a Descent 3 Demo net game over the Internet from behind
    a firewall or proxy, if you can talk your network administrators into
    opening the following ports:

    UDP 6493
    UDP 6440
    UDP 6200
    UDP 6201
    TCP 7070

    If you experience problems, run the NETTEST.EXE program that's
    included in the Descent 3 Demo directory. It will verify that your
    network and firewall configuration is operational, and will give you
    specific reasons for any failures that it finds. You can get help by
    launching the program by typing NETTEST.EXE --HELP for some
    information on its use.

    You can join PXO games from behind a firewall, but you can't host
    them. Someone who isn't behind a firewall will have to host the
    game.

    _________________________________

    7. RUNNING A DEDICATED SERVER
    _________________________________


    If you are lucky enough to have a spare computer on your network that
    nobody uses, put it to good work! Set it up as a Descent 3 dedicated
    server. This may help the speed of network games for all clients.

    To start a dedicated server, install the Descent 3 Demo on the
    machine, and in the Misc. tab in setup, type:

    -dedicated example.cfg

    where "example.cfg" is the name of the dedicated server configuration
    file. This is a file you can configure yourself with various
    commands. The commands are:

    PPS <num> - Sets the packets per second that the server sends out.
    Timelimit <num> -How long (in minutes) each level lasts
    Killgoal <num> - End the level after this many kills
    RepsawnTime <num> - How long (in seconds) it takes powerups to respawn
    Gamename <string> - The name of the game
    MissionName <string> - The mission you're playing
    ScriptName <string> the name of the netgame you want
    ConnectionName <string> the name of the connection you want
    MaxPlayers <num> - The max numbers of players in the game

    In addition, you can type:

    Quit
    Endlevel

    while the game is running to quit the game or end the level,
    respectively.

    NOTE: The first line of the server config file must read:
    [server config file]

    A sample dedicated server .cfg file might look like this:

    ----------------------------------
    [server config file]
    PPS=8
    TimeLimit=10
    KillGoal=0
    RespawnTime=60
    GameName=Dedicated Server!
    MissionName=Polaris.d3l
    Scriptname=Anarchy
    ConnectionName=Direct TCP~IP
    ----------------------------------

    There is an example server config file included with the demo.
    Its filename is "dedicated.cfg" and it can be found in the same
    directory as the demo.

    END OF MULTIPLAYER README FILE. HAVE FUN.
    There you go
    Battman

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