Anybody test the Unreal 224 patch on a TNT?
The OpenGL is now supposed to rock, does it?
Well....it looks good.
But i couldnt run botmatch for more than 20sec without gettin a general protection fault and having the whole game dying. And unreal is all about the botmatch.
I ran some benchmarks after I installed the NVIDIA 1.73 drivers (I did replace the nv4ogl.dll with one from the Microsoft/NVIDIA WHQL 1.15 drivers) and the results are spectacular.
Celeron 300a @ 464mhz (been running stable for almost 6 months now)
128 MB Kingston PC100 cas2
STB v4400 o/c to 105 core / 115 memory
Maxtor 2500 10gig 7200rpm
-All test in 16 bit color mode-
3DMark99Max 800x600- 4166
Synthetic CPU 3D speed- 4606
**Quake2 w/ 3.20 patch**
Quake2 demo1.dm2 800x600 - 65.6fps
Quake2 demo1.dm2 1024x768 - 42.0fps
Quake2 crusher 800x600 - 41.0fps
Quake2 crusher.dm2 @ 1024x768 - 33.4fps
**Unreal w/ 224 patch**
unreal flyby timedemo 1 800x600 D3D- 34.5fps
unreal flyby timedemo 1 1024x768 D3D- 25.9fps
unreal flyby timedemo 1 800x600 OpenGL- 33.6fps
unreal flyby timedemo 1 1024x768 OpenGL- 25.5fps
"Daddy, I wan't an Oompa-Loompa" --Veruca Salt
I bought the Voodoo3 3000 and got Unreal in the game bundle. It is Version 222, is 224 a newer release or what?
No, really, it's just a chemical imbalance.
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