Anybody test the Unreal 224 patch? (TNT)
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Thread: Anybody test the Unreal 224 patch? (TNT)

  1. #1
    Shiner Guest

    Anybody test the Unreal 224 patch? (TNT)

    Anybody test the Unreal 224 patch on a TNT?
    The OpenGL is now supposed to rock, does it?

  2. #2
    Shiner Guest
    Well....it looks good.
    But i couldnt run botmatch for more than 20sec without gettin a general protection fault and having the whole game dying. And unreal is all about the botmatch.

    bogus

  3. #3
    Join Date
    Apr 1999
    Location
    Austin, TX
    Posts
    67
    I ran some benchmarks after I installed the NVIDIA 1.73 drivers (I did replace the nv4ogl.dll with one from the Microsoft/NVIDIA WHQL 1.15 drivers) and the results are spectacular.

    system specs:

    Celeron 300a @ 464mhz (been running stable for almost 6 months now)
    128 MB Kingston PC100 cas2
    STB v4400 o/c to 105 core / 115 memory
    Maxtor 2500 10gig 7200rpm

    -All test in 16 bit color mode-

    **3DMark99 Max**

    3DMark99Max 800x600- 4166
    Synthetic CPU 3D speed- 4606

    **Quake2 w/ 3.20 patch**

    Quake2 demo1.dm2 800x600 - 65.6fps
    Quake2 demo1.dm2 1024x768 - 42.0fps
    Quake2 crusher 800x600 - 41.0fps
    Quake2 crusher.dm2 @ 1024x768 - 33.4fps

    **Unreal w/ 224 patch**
    unreal flyby timedemo 1 800x600 D3D- 34.5fps
    unreal flyby timedemo 1 1024x768 D3D- 25.9fps
    unreal flyby timedemo 1 800x600 OpenGL- 33.6fps
    unreal flyby timedemo 1 1024x768 OpenGL- 25.5fps

    "Daddy, I wan't an Oompa-Loompa" --Veruca Salt

  4. #4
    Join Date
    Apr 1999
    Location
    Bridgeport, Ohio USA
    Posts
    80
    I bought the Voodoo3 3000 and got Unreal in the game bundle. It is Version 222, is 224 a newer release or what?
    No, really, it's just a chemical imbalance.

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