January 14th, 1999, 11:11 PM
Which API should I use?
If given a choice, should I prefer OpenGL over D3D? I've heard that DirectX pretty much sucks, and prefer OpenGL already because it's "not Microsoft" but can anybody give me some concrete pointers on the issue? Some games have both APIs (eg Half Life).
January 14th, 1999, 11:59 PM
You must have a vid card that can run open gl, but once you do, you most certainly want to use it over d3d. Most open gl games will also take advantage of directx as well, and need to do so, therefore you should keep directx up to date, along with your vid card drivers....etc.....
January 15th, 1999, 02:00 AM
Thanks. I've got a Viper 550 so yeah it does support OpenGL.
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