I've read the review posted at HC but I'm still unclear about the Texture Stage part. Is 3DLabs really saying that they can handle 8 texture stages/cycle and each texture/light map/bum map/etc. is only one texture stage? This would be astounding since everyone else is working on dual texturing and most take a performance hit in doing so. In addition, does this also mean 8 OGL actions can be performed per cycle?? I couldn't find the email for those who did the interview so I'm hoping someone at this site knows. Any other info on when we might see some tests of the Permedia 3 would be great. I assume the world (and 3DLabs) is waiting on someone to finish the fab process right now. Thanks.