11/22/04 02:09:11 AM GMT
A solution for the stuttering problem has been found and a fix is coming. I've been talking with Gary McTaggart about this today and it turns out that my texture management theory was correct. A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play. There is currently no ETA for this patch, but I will post an update as soon as I get more information.
At this rate Ill be done with the game by the time they fix it as well...
ON the good news, Ive gottten it quite playable at 800x600 Medium Textures, High shaders and High Shadows etc. (default settings) on my laptop.
On my desktop....I went to update the drivers and got a "unable to Int shader system" or somthing and havent been able to get it to run at all since I updated drivers. Since Im only home on weekends, I didnt have time to trouble shoot it.
Nforce 2 Mobo-oem stock
Athlon Xp3000-Stock
768 mgs PC2100 @ 2.5/3/3
Radeon 9700 PRO/365/342
Western Digital 8mg cache ATA-133/160G/7200 HD
Win XP Home SP1
19" KDS "Extreme Flat"
Laptop
Athlon 64 3200+
512mg Ram
Mobile Radeon 9600
80G Hard Drive
I noticed a little stuttering throughout the game but it didn't really affect the gameplay until the buggy sequence. It's hell trying to kill stuff at that speed when your screen freezes and stutters like that.
If I manage to beat the game prior to the fix it will be worth playing again just to see it with the problem eliminated.
I don't get this problem on my laptop (I get distortion when I look at the ground or in sewer pipes, etc.); but I do notice the stuttering a lot on my desktop. It really can get annoying at times.
Asus P9X79-Deluxe, Intel i7 3930k @ 4.2Ghz, 16gb DDR3-1600 Kingston HyperX Memory, Coolermaster Storm Trooper case, Corsair AX850 psu, Geforce 680 SLI, Corsair Model H100 w/c, Western Digital Model WD2002FAEX 2TB, Asus Blu-ray Writer 12x, Windows7 Pro x64
Didn't work for me. G-Man still coughs away at the start. As you are placed on the train the HDD loading screws up the video and same with the first Hologram and when the guy is told he cannot keep his suitcase (all the very very beginning of the game)
GOD DAMN POOR EFFORT
It is apparent that software developers are not testing there games on rigs normal rigs. It would only take about 6 different machines (an Intel, AMD, nVidia, ATi, Win98, 2000, XP) to establish compatibility.
Why the hell did they not load everything required for that segment of the level. AI, sounds, video animation etc then we would have no problems. There is certainly enough memory to do it - as lots of people have pointed out HL2 uses only 200MB or so.
God damnit I'm pissed off.
(also because 40MB of patch for Myst4 introduced problems and they released another patch at 40MB. Great for us 56k users who have to wait another 4 hours for the download because of a lack of testing. It was blatently obvious the patch didn't work. A no-brainer there)
AMD Mobile 2500+
A7N8X Deluxe rev2.0
1GB Corsair XMS PC2700
GeCube Radeon 9800 Pro
Seagate SATA 80GB
2xSegate 160GB in RAID0
Didnt fix anything for me either. Turning down the resolution/textures does nothing so its not a mem problem (I have 512Ram but only 64 vid ram....playing at 800x600 is no diff than lower settings.)
Oh well, Ill plog through it with the slide show sequences....
Nforce 2 Mobo-oem stock
Athlon Xp3000-Stock
768 mgs PC2100 @ 2.5/3/3
Radeon 9700 PRO/365/342
Western Digital 8mg cache ATA-133/160G/7200 HD
Win XP Home SP1
19" KDS "Extreme Flat"
Laptop
Athlon 64 3200+
512mg Ram
Mobile Radeon 9600
80G Hard Drive
I haven't had any problems yet, running at 1200x960 with onboard sound chip, C-media I think and a pair of sattelite speakers in offline mode, but I'm STUCK at the spook house level, no health, no ammo, LOTS of monsters! Man I love this game so far.
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