Hello.
Does anyone know how to force Voodoo1 frame buffering mode to single buffering (use front buffer only) in Glide/ Direct3D/ OpenGL/ QuakeII(same as OpenGL?)?
Wouldn't this save framebuffer memory and allow 800x600 with Z-buffer? 800*600*(16/8)*1+(800*600)*(16/8)=1920000
(=1875 KB < 2048 KB)