Well, I know what I'll be buying just as soon as I get DSL and finish my College Finals.
I almost bought GTA3 yesterday, cause i didn't know when this was gonna come out for PC.
Thx for letting us know Burpbrain
AMD AthlonXP 1700 T-Bred "B" @2.07GHz (180x11.5)
Thermaltake Volcano 9 w/80mm Blue/red LED Fan
Asus A7N8X Deluxe nForce2 Motherboard...Rev 1004
Western Digital 40GB hard drive 8MB cache
256MB Crucial DDR333
Radeon Hercules 8500LE 128MB
NVidia SoundStorm Audio
Chieftec Dragon Yellow Case
Window Kit and Duel Blue Cold Cathodes
Austin 450W Power Supply
It runs great even on low end systems. With the frame-limiter on it runs at a jerky 30fps and without it, it runs at 60fps+ with the occassional dip. The damn game should run well considering the low resolution and detail of the textures- this game is in serious need of some Truform.
Well, I said I would let you know what I thought when I got it. That happened last week and I have been playing as much as possible every since. In the original GTA3 I found the environment very dark and hard too see with limited movement and awkward moves. Vice City is a HUGE improvement! The lighting is much improved and gameplay is much easier. Good weapon choices, missions and new methods of transportation (i.e. Army Hummers!). My one coplaint is that there is some glitchy sound in the motorboats and with the sniper rifle, but it doesn't affect the game that much.
Lots of fun!!
Compy 1 (Brand New as of 2/7/07):
P5N32-E SLI w/ C2D E6600 at stock (for now)
Zalman CNPS9700 cooler
2GB Corsair DDR2800 @ 5-5-5-15 @1.9v
1x EVGA 8800GTX (stock)
1 150GB Raptor+ 250GB WD Internal SATA's
250GB WD Backup Drive
2x Plextor DVD burners, IDE
2x Plextor DVD burners, SATA
Audigy2 w/ Klipsch 2.1's
Black Silverstone TJ-07
PC P&C 510W SLI PSU
Dell 30" LCD
To answer the original question- it runs fine on my All-in-Wonder 7500 system. It won't maintain 60fps constantly, but if you use the 30fps limiter, it will always stay at 30fps. I'd say that would be your best best bet, along with 4x anisotropic filtering.