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UT: when it's not the sound, it's the graphics
Hi,
I get random weird graphics in UT: textures turn into gouraud shades (Nintendo64 like), smoke becomes translucent squares...
Restarting UT solves the prob... but in an online Deathmatch, you don't say "Hey wait my graphs are messed up, brb" right?
KyroII vid card, latest drivers, WinXP, UT 4.36, running in D3D, 32bits
Main rig: Athlon64 x2 4200+ | Asrock 939N68PV-GLAN | 4x512MB PC3200 | 120GB Seagate | Samsung DVDRW SH-S203D | VX550W PSU | WinXP Home SP3 / Ubuntu 7.10 Headache generator: K6-2 500 | FIC VA503+ | 2x64MB PC133 | Voodoo 3 2000 PCI | SB32 ISA PnP | 15,2MB IBM | Xubuntu 8.04 / DeLiLinux 0.7.2 Lappy: Compaq EVO N115 | Mobile Duron 1GHz | 384MB PC133 | VIA KM133 | Xubuntu 8.04 A big thanks to MS's Vista for making me look into Linux distros!
I've said it before and I will say it again, the best video cards for Unreal Tournament are the VOODOO cards. When I want to play Unreal Tournament, I regret selling my Voodoo3 and buying a Geforce3 and a Geforce2 pro 64MB deluxe -card. I've had nothing but problems, crashes when enabling fogging, crashes when changing the color depth and most of all system slowdowns. The Voodoo ruled/rules for Unreal Tournament.
I don't think alot of us know much about the ins and outs of the kyroII chipset. I don't think you're going to resolve this if problem is the kyroII's fault.
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