Unreal(v225)/Unreal Return to NaPali Advanced Options: Game freezing
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Thread: Unreal(v225)/Unreal Return to NaPali Advanced Options: Game freezing

  1. #1
    Join Date
    Jul 2000
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    Unreal(v225)/Unreal Return to NaPali Advanced Options: Game freezing

    Hi,
    Lately I installed both games, and they run pretty well in D3D in 1024x768x32. But everytime I choose the Advanced options in the menu, the game freezes. All I can do is minimize it via Strg+Alt+Esc and then kill it via task manager.
    That doesn't happen in Software Rendering mode.
    I don't have any other problems with games.
    System specs T-Bird 1.3 GHz, Windows ME, 256 MB PC133, Elsa Gladiac 32 (GF2 GTS) and Detonators 12.41.
    Any suggestions? Thanks a lot!

  2. #2
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    Go into the Unreal.ini, and in the [Engine.Engine] section, make sure that the
    WindowedRenderDevice option is set to SoftDrv.SoftwareRenderDevice. Also set the WindowedViewportX at 640 and WindowedViewportY at 480 under[WinDrv.WindowsClient]. I got a similar problem because the hardware acceleration wouldn't kick in windowed mode (required to access the Advanced options) after dropping from fullscreen. Hope it helps!

    [Edit: if the windowed mode is already set to software rendering, you might want to set it on D3D by putting D3DDrv.D3DRenderDevice instead.]


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    [This message has been edited by equinoxe3d (edited 08-18-2001).]

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  3. #3
    Join Date
    Jul 2000
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    Thank you very much, equinoxe3d!
    I already had been playing around with the viewport and rendering settings, but it didn't find a combination that solved the problem.
    Now I found the game doesn't exactly freeze, as I said in my initial post. What exactly happens is this:
    When I choose Advanced options, the game stays fullscreen, but the screen is tiled into several sections. One of the sections has the size of the windowed viewport and contains a smaller version of the complete game-screen. Behind these sections I can barely see the Advanced options window flickering, which I then can close via Alt+F4. After that I can access the game's menu like before, sometimes fullscreen, but sometimes the tiling stays, and the game runs in the smaller windowed viewport section (in D3D, although I had set the windowed rendering mode to software). Strange!?

  4. #4
    Join Date
    Aug 2000
    Location
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    Well, it may be a driver problem then. I would get a fatal error when attempting to access the Advanced options with hardware accelerated windowed mode. Maybe trying another driver set, or run the game in OpenGL could help?



    ------------------
    EquinoXe's old baby:
    Pentium II 350 MHz
    192MB Nec/Infineon PC100 SDRAM
    6GB Fujitsu HDD (Ultra33)
    Voodoo3 3000 AGP
    Guillemot MaxiSound Fortissimo
    Creative 36X CD-ROM
    Windows 98SE

    Core i7 2600K @ 4GHz | Noctua NH-C12P SE14 | ASUS Maximus IV GENE-Z | 16GB G.Skill Ripjaws X 1600 CL9 | Gigabyte GTX 670 OC 2GB | 256GB Crucial m4 | 2TB WD Green | Samsung DVD±RW | Seasonic X 460w Fanless | Fractal Design Define Mini | Windows 7 Ultimate | Dell 2209WA @ 75Hz

    Join the HwC Folding@Home team!

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