You need to enter the ip of a server into the address book...I haven't played in a while, and when i did, i was LAN. Check the web for the ip address of online servers, and both enter it. Or one of you can serve.
One of you has to host the game (make the game) and the other gets to join the game (join game) under MP. Whoever is host has to let the other player knows his ip, so after connecting to the internet, run winipcfg (start, run, winipcfg). Once both sides know the ip of the host, the host creates a new multiplayer game under tcp/ip. Once the game is running, the other joins the game by MP, join game, tcp/ip and enters the host's ip address.
Please post if you have further questions.
ASUS Rampage III Formula Intel X58, Intel Core i7-930 @ 3.6, Patriot Viper II Sector 7 Edition 12GB, Galaxy Geforce GTX 680 SLI, LITE-ON Internal Blu-ray Burner 12X, Dell UltraSharp U2711 IPS-Panel Black 27" 6ms, Corsair Hydro Series H100, ENERMAX SGALAXY EVO EGX1250EWT, Corsair Obsidian 800D, Windows 7 x64
yes, but if you are on dialup, this number will change everytime you log onto the internet. If you have cable/dsl, this number should (but not always) stay the same.
ASUS Rampage III Formula Intel X58, Intel Core i7-930 @ 3.6, Patriot Viper II Sector 7 Edition 12GB, Galaxy Geforce GTX 680 SLI, LITE-ON Internal Blu-ray Burner 12X, Dell UltraSharp U2711 IPS-Panel Black 27" 6ms, Corsair Hydro Series H100, ENERMAX SGALAXY EVO EGX1250EWT, Corsair Obsidian 800D, Windows 7 x64
Make your life easy and go get gamespy, i dont use gamespy for games with good in-game bowsers, but quake2 definately benefits from gamespy (quake3 sorta does too, unfortunately)
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