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  1. #16
    Join Date
    Aug 1999
    Location
    New York, NY
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    5,792
    Gotta love easter eggs. I was shooting every conceivable wall to find it, but I guess I missed that one. I thought it might be on one of the beams if you go all the way to the top to grab the RL and look down there are two beams, one of which has 3 health powerups but nope. Thanks monkapotomus; I gotta play UT/Q3 more.
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  2. #17
    Join Date
    Mar 2000
    Location
    El Paso, TX, USA
    Posts
    567
    Well BladeRunner i went to that "Pretty Fly...For a White Guy" room, but used the God code, and found it isn't anything but just fun show. but on an interesting note, i think it may have had the potential to be a room of segnificance, cuz after using the Ghost code, to the upper right of the room, is a square room with no entrance, just a square room. Maybe the makers were thinking of making that Pretty Fly room connected to that square room for maximum powerups, but decided against it. just a thought

  3. #18
    Join Date
    Aug 1999
    Location
    New York, NY
    Posts
    5,792
    I loaded up the map in unrealed



    I can see the cube but I couldn't fly into it. I'm sure cliffyb was planning that to be a secret room filled with goodies but he must have changed his mind.
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    Alienware X-51, Core i3@3.3, 4 gb 1333, 1 TB WD, Evga Geforce 650ti

  4. #19
    Join Date
    Aug 1999
    Location
    Norwich, UK
    Posts
    3,790
    Yeah that makes sense as maybe it could have had the "damage X" power up, (missing from that map) in that room with a connection to the "Pretty Fly" room as you could get trapped in that room because you can't open that "Pretty Fly" room door from the inside onec it shuts???.

    Could always ask Cliff

  5. #20
    Join Date
    Mar 2000
    Location
    El Paso, TX, USA
    Posts
    567
    Originally posted by BladeRunner:
    you can't open that "Pretty Fly" room door from the inside onec it shuts???
    Acctually if you just run upto the entrance of the room after you are closed in, it will open up after a few seconds.

  6. #21
    Join Date
    Mar 2000
    Location
    Auckland, New Zealand
    Posts
    2,331
    On another note about UT

    Why do large beams and corners appear very jagged from a distance...but OK upon closer look??
    Is this just crappy perspective coding? or what

    Ie look at bladerunners first picture
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  7. #22
    Join Date
    Aug 1999
    Location
    Norwich, UK
    Posts
    3,790
    SexyMF

    It's not the game but is to do with the way I saved the pics. In resizing them to make them smaller files the definition gets messed up by MS photo editer. My fault as I made the first two smaller to get across what I wanted but the "pretty fly" needed to be bigger.

    I also upped the Gamma on the first one more so you could see it easily

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