I wrote up a Star Trek game in BASIC 15 years ago. Worked pretty well; wish I kept the source code for it.
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I have...well, very little. I extracted the gfx from Age of Empires, then I wrote a primitive game. It used DirectDraw to create the background, but it did look kinda stupid because it was tiled. You could create villagers and move them, but the animations weren't very streamlined. That is as far as I got.
I also coded a game in BASIC. It was one where you choose which direction to go, pick up a weapon, and see if you take any damage or your opponent does. The one who loses all of their power first is the loser...simple as that.
I made this 3d simulation thing in c++. i managed to get 2 3d cubes sitting next to each other. GOD it took a long time. I had some successs in basic with a text rpg.
I wrote a Nibbles in C (remember that game in Basic??), that was my project of my programming 1 class.
I remember that was a real pain, nowdays i can write again a game like that in two days...or less, it took me about two weeks in that time, around 1000 lines of code, and the code is really a sh!t, fortunetly, now i don't write code like that...
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If you were in a world full of crazy people, who would be the crazy person? OTCentral
I programmed games using Basic ROM on an Atari 1200xl. It had 128KB of memory. I could load programs from my cassette tapes. I programmed Nuclear War in the 80's. Basically, you I used the almanac to program population and military strength. You could then use spies, diplomacy, embargoes, conventional or nuclear might to take out other countries. I did this in block graphics, but it looked good. One rule stated that if you NUKED a country, that all of the neighbors would automattically ally to one of the other players (up to 8 human players). I lost the program when my tape got ate. I also made Tarot and Alien Attack on ROM Basic.
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