Next-Generation 3D Interview: 3dfx
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  1. #1
    Join Date
    Mar 2000
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    Next-Generation 3D Interview: 3dfx

    The next generation of 3D graphics cards is to be released in the next few months. Products from 3dfx, nVidia, ATI and Matrox will soon be showing off their performance and a whole slew of new features. In the first of a multi-part series, we talk to 3dfx's Gary Tarolli on his thoughts of the future of 3D graphics!

    http://www.hardwarecentral.com/hardw.../reviews/1721/

  2. #2
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    Apr 2000
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    Dallas,TX,USA
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    Gary: This year. I've already seen images that are close to fooling me when I first look at them. Every year, it's going to fool you for a second longer.

    I'd like to know if anyone outside of TDFX has seen any of the images he's talking about. I've yet to be fooled by real time rendering. Has anyone else?

    [This message has been edited by Goozin (edited 04-14-2000).]

  3. #3
    Join Date
    Mar 1999
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    mn
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    i would love to see it.. i've never seen anything even close..
    Worlds Loudest Subwoofers.... Nasa technology..
    They sound Great (they also make studio equipment)

    -= Digital Designs =-


    Disclosure Project

    The movement to end the coverup of advanced tech -see Scaler Waves

  4. #4
    Join Date
    Apr 2000
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    1
    A couple of years I posted to a newsgroup that I thought textures would not be around for ever. I got a really nasty email back from someone who probably didn't understand what I was saying. What do you think? I reckon that as polygons get smaller they will get down to a texel size. At this size textures would be pointless, and slow the whole business down. In the real world things don't have textures on them - they are made up of individual objects of a particular material (reflectivity, difraction, refraction, etc.) Would it be better to forego textures, and use a simplified method relying on a super-pipelined TLA speed. Maybe at the moment we are using 2.5D, everything is made up of flat triangles. If everything was made up of small polygons things would deform, and the joints between current meshes would blend properly.

  5. #5
    Join Date
    Feb 2000
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    California
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    No, textures will still be around. Even if polygons are rendered at the subpixel level (which is essentially movie quality), textures will still be need to define the properties of the surface.

    ------------------
    Jeff Tseng
    jtseng@hardwarecentral.com
    HardwareCentral
    Jeff Tseng
    jtseng@hardwarecentral.com
    HardwareCentral

  6. #6
    Join Date
    Feb 2000
    Location
    Australia
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    Who is this guy answering the Questions. Obviously he is a born used car salesman... or at least that is how he is answering the questions. It's people like this that turn you off a potentially good product. Maybe he should stick his head back up the hole he pulled it from and think about himself some more... but then again maybe he shouldn't. Suicide rates are already high enough.

  7. #7
    Join Date
    Apr 2000
    Posts
    1
    Yes, as a stock holder, I think 3dfx would be better off without him and anyone else with that kind of arrogant attitude. Oh well.

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