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NVIDIA GeForce3 Technology Preview

NVIDIA GeForce3 Specifications and Features



February 27, 2001
By Vince Freeman

NVIDIA GeForce3 Specifications and Features

NfiniteFX engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Surface engine for highorder surfaces and patches

Programmable Vertex Shader

  • Procedural deformations
  • Programmable matrix palette skinning
  • Keyframe animation interpolation
  • Morphing
  • Fog effects
  • Radial
  • Elevation
  • Nonlinear
  • Lens effects
  • Fish eye
  • Wide angle
  • Fresnel effects
  • Water refraction

Programmable Pixel Shader

  • Phongstyle lighting for perpixel accuracy
  • Dot3 bump mapping
  • Environmental bump mapping (EMBM)
  • Procedural textures
  • Perpixel reflections

HRAAhigh resolution antialiasing

  • Featuring Quincunx AA mode
Integrated hardware transform engine

Integrated hardware lighting engine

DirectX and S3TC texture compression

Dual cube environment mapping capability

  • Reflection maps
  • Accurate, realtime environment reflections

Hardware accelerated realtime shadows

True, reflective bump mapping

  • Zcorrect bump mapping
  • Phongstyle lighting effects on bump maps with reflections

High performance 2D rendering engine

  • Optimized for 32, 24, 16, 15 and 8bpp modes
  • Truecolor hardware cursor with alpha
  • Multibuffering (double, triple or quad) for smooth animation and video playback

High quality HDTV/DVD playback

  • High definition video processor (HDVP) for fullscreen, fullframe video playback of HDTV and DVD content
  • Independent hardware color controls for video overlay
  • Hardware colorspace conversion (YUV 4:2:2 and 4:2:0)
  • Motion compensation
  • 5tap horizontal by 3tap vertical filtering
  • 8:1 up/down scaling
  • Perpixel color keying
  • Multiple video windows supported for CSC and filtering
  • DVD subpicture alphablended compositing

Operating Systems:
Windows2000
Windows NT (all)
Windows 98, Windows 95
Linux
Mac OS

API support:
OpenGL 1.2 and lower
DirectX 8.0 Version 1.1 and lower

Performance:
3.2 billion AA samples per second fill rate
7.36GB/sec memory bandwidth
Lightspeed Memory Architecture amplifies memory bandwidth

Compatibility:
NVIDIA Unified Driver Architecture
Fully compliant professional OpenGL 1.2 support for all Linux  and Windows operating systems
WHQL certified for Windows 2000, Windows NT, and Windows 98
Complete Linux drivers
Mac OS

Previous: « Programmable Pixel Shaders Next: Lightspeed Memory Architecture / Higher Order Surfaces / Crossbar Memory Controller »

Skip To Page
1 Introduction / The nfiniteFX Engine / Vertex Shaders
2 Programmable Pixel Shaders
3 NVIDIA GeForce3 Specifications and Features
4 Lightspeed Memory Architecture / Higher Order Surfaces / Crossbar Memory Controller
5 Lossless Z Compression / Z-Occlusion Culling / High-Resolution Antialiasing (HRAA)
6 DirectX 8 / Developer Support / The GeForce3 GPU / First on Mac / Conclusion


 
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