well, how?
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AMD Duron 650@900
Asus A7V r1.02
192mb PC-133 RAM
Creative Geforce 2 GTS
Celeron 433@542
Asus MEL-C LX AGP
128mb PC-100 RAM
Voodoo 3 2000 PCI with WickedGL
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well, how?
http://discussions.hardwarecentral.com/smile.gif thanks
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AMD Duron 650@900
Asus A7V r1.02
192mb PC-133 RAM
Creative Geforce 2 GTS
Celeron 433@542
Asus MEL-C LX AGP
128mb PC-100 RAM
Voodoo 3 2000 PCI with WickedGL
Different ways:
1. Directly in the soft/game, e.g. in Quake3 type "r_swapinterval 0" in the console.
With Quake2 engine games, I think it's "gl_swapinterval 0"
2. With drivers.
Starting from the official 1.05 release /I thinnk), you can disable v_sync for Opengl/Glide.
I got the unoffical 1.07.95 set, they are supposed to allow disabling in Direct3D.
3. Other tweaking software.
V3 Overclocker for example. Never worked for me though.
Damn spelling mistakes....
To complete what Secrom says, get Gary Peterson V3 Overclocker at www.tweakfiles.com if you are using 1.05 drivers and lower. 1.06 drivers and higher has VSync settings in the Advanced Properties panel, but as I remember and like Secrom said, it does only disable it in OpenGL/Glide games.
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PII-350 MMX (Deschutes)
160mb NEC PC100 SDRAM
Voodoo3 3000 AGP
Guillemot MaxiSound Fortissimo
Windows 98SE
...or you can use 3dfx's very own overclocking utility which also has the option to disable v-sync in both OpenGL and D3D.