Wacky Unreal Tournament d3d engine
Those of u that plays UT much and som on, have u noticed that UT's d3d engine is not that good?
I use 1152*864*16, all effects @ max, and surround support..
as soon as i turn the color depth to 32 bits i starts to perform bad... why? any updates out there? any fixes?
On q3 1153*864*32 with all to max runs just perfect...
AMD tBird 950@1Ghz
2x128 MB RAM PC133
some Gig of diskspace
Aopen DVD1640Slot inn (no region for me)
Plextor 12/10/32 BurnProof
Creative Geforce2 GTS Annhilator 2